Foundations Jumpstart

Ancient Greenwarden

Ancient Greenwarden {4}{G}{G}

Creature - Elemental
Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
5/7
Arbor Armament

Arbor Armament {G}

Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
"Llanowar's boughs are ever ready
To unleash an autumn of steel leaves."
—"Song of Freyalise"
Armorcraft Judge

Armorcraft Judge {3}{G}

Creature - Elf Artificer
When Armorcraft Judge enters, draw a card for each creature you control with a +1/+1 counter on it.
Were she not a judge, she'd win the division herself.
3/3
Armored Kincaller

Armored Kincaller {2}{G}

Creature - Dinosaur
When Armored Kincaller enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
"She's devoted to protecting her herd. We're just lucky she considers us part of it."
—Huatli
3/3
Audacity

Audacity {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Audacity is put into a graveyard from the battlefield, draw a card.
Bravery outlives the brave.
Baloth Gorger

Baloth Gorger {2}{G}{G}

Creature - Beast
Kicker {4}
If Baloth Gorger was kicked, it enters with three +1/+1 counters on it.
A baloth only cares about the many things it eats and the few things that eat it.
4/4
Baloth Woodcrasher

Baloth Woodcrasher {4}{G}{G}

Creature - Beast
Landfall — Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
4/4
Band Together

Band Together {2}{G}

Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
In times of peril, the vision the ancient paruns had for their city comes into focus.
Big Play

Big Play {1}{G}

Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
"Quandrix is running out of time. If they're going to capture the Witherbloom mascot, they need something big here."
—Cremik, Mage Tower commentator
Bite Down

Bite Down {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"Yavimaya takes care of herself; the kavu are evidence of this. What does your Coalition offer that the forest cannot provide?"
—Jenson Carthalion
Bond of Flourishing

Bond of Flourishing {1}{G}

Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
"We agree that life should flourish. We disagree on the optimal number of limbs."
Bounty of Skemfar

Bounty of Skemfar {2}{G}

Sorcery
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
Even war cannot dull Skemfar's beauty.
Briarbridge Tracker

Briarbridge Tracker {2}{G}

Creature - Human Scout
Vigilance
When Briarbridge Tracker enters, investigate.
As long as you control a token, Briarbridge Tracker gets +2/+0.
2/3
Brushstrider

Brushstrider {1}{G}

Creature - Beast
Vigilance
Magistrate Ludy agreed to designate land for the brushstriders only after several broken windows and dozens of missing blini-cakes.
3/1
Related card: Hinterland Chef
Bushwhack

Bushwhack {G}

Sorcery
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control.
Byway Courier

Byway Courier {2}{G}

Creature - Human Scout
When Byway Courier dies, investigate.
A good courier travels fast and asks no questions.
3/2
Canopy Baloth

Canopy Baloth {3}{G}

Creature - Beast
Landfall — Whenever a land you control enters, Canopy Baloth gets +2/+2 until end of turn.
"You can almost see it calculating—are we a tasty enough treat to risk the jump?"
—Samila, Murasa Expeditionary House
4/3
Cherished Hatchling

Cherished Hatchling {1}{G}

Creature - Dinosaur
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."
Despite its appearance, it's anything but defenseless.
2/1
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
As werewolf attacks increased, brutal weapons not seen since the Travails were dusted off and put to work.
Colossal Dreadmaw

Colossal Dreadmaw {4}{G}{G}

Creature - Dinosaur
Trample
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
6/6
Related cards: Colossal Chorus Then, Dreadmaws Ate Everyone
Commune with Dinosaurs

Commune with Dinosaurs {G}

Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Deepwood Denizen

Deepwood Denizen {2}{G}

Creature - Elf Warrior
Vigilance
{5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.
"You didn't come all this way just to bother me, did you? Say your piece and be gone."
3/2
Defend the Celestus

Defend the Celestus {2}{G}{G}

Instant
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Witch, werewolf, and cathar stood shoulder to shoulder around the Sungold Lock at the center of the ritual, ready to stop Tovolar's assault—or die trying.
Drover of the Mighty

Drover of the Mighty {1}{G}

Creature - Human Druid
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
{T}: Add one mana of any color.
"I do not lead. They do not follow. We walk together."
1/1
Drowsing Tyrannodon

Drowsing Tyrannodon {1}{G}

Creature - Dinosaur
Defender
As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
What the rangers thought were warning growls turned out to be nothing but monstrous snoring.
3/3