Foundations Jumpstart

Flames of the Firebrand

Flames of the Firebrand {2}{R}

Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
"You're in luck. I brought enough to share."
—Chandra Nalaar
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Never flinch. Never falter. Never fear.
Furious Reprisal

Furious Reprisal {3}{R}

Sorcery
Furious Reprisal deals 2 damage to each of two targets.
"Now that's the Chandra I've been waiting to see."
—Liliana Vess
Goblin Arsonist

Goblin Arsonist {R}

Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
With great power comes great risk of getting yourself killed.
1/1
Related card: Goblin Influx Array
Goblin Dark-Dwellers

Goblin Dark-Dwellers {3}{R}{R}

Creature - Goblin
Menace
When Goblin Dark-Dwellers enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4/4
Goblin Goliath

Goblin Goliath {4}{R}{R}

Creature - Goblin Mutant
When Goblin Goliath enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.
{3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
5/4
Goblin Rabblemaster

Goblin Rabblemaster {2}{R}

Creature - Goblin Warrior
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
2/2
Goblin Researcher

Goblin Researcher {3}{R}

Creature - Goblin Wizard
When Goblin Researcher enters, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card.
Slonk was struck by lightning twenty-seven times before he got the idea. Another forty-three hits and he'd perfected it.
3/3
Goblin Trailblazer

Goblin Trailblazer {1}{R}

Creature - Goblin Pirate
Menace
"Why are we following the goblin? Can he even read that map?"
—Daphne Vail, Diremore first mate
2/1
Goma Fada Vanguard

Goma Fada Vanguard {1}{R}

Creature - Human Warrior
Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
"Her weapon's impressive, sure. But you should see her wield it."
—Gred, expedition warrior
2/2
Related card: Goma Fada Vanguard (Alchemy)
Hellkite Whelp

Hellkite Whelp {4}{R}

Creature - Dragon
Flying
Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
"They play by spitting fire at each other. Don't be offended if one gives you a love-scorch."
—Esfir, Rakdos dragon wrangler
3/3
Hero of the Games

Hero of the Games {2}{R}

Creature - Human Soldier
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
Winners of the Iroan Games are forever remembered as heroes of their people.
3/2
Incorrigible Youths

Incorrigible Youths {3}{R}{R}

Creature - Vampire
Haste
Madness {2}{R}
"Ah, to be young again."
—Olivia Voldaren
4/3
Infuriate

Infuriate {R}

Instant
Target creature gets +3/+2 until end of turn.
"No shirt, no shoes, no service."
—Marketplace sign
Insolent Neonate

Insolent Neonate {R}

Creature - Vampire
Menace
Discard a card, Sacrifice Insolent Neonate: Draw a card.
"Manners are for mortals."
1/1
Invigorated Rampage

Invigorated Rampage {1}{R}

Instant
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Gremlins can change from pest to problem to plague in the span of a moment.
Jaya's Firenado

Jaya's Firenado {4}{R}

Sorcery
Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1.
"For all their supposed advances, the Phyrexians still aren't fireproof."
—Jaya Ballard
Kargan Intimidator

Kargan Intimidator {1}{R}

Creature - Human Warrior
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn —
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
3/1
Related card: Kargan Intimidator (Alchemy)
Keldon Raider

Keldon Raider {2}{R}{R}

Creature - Human Warrior
When Keldon Raider enters, you may discard a card. If you do, draw a card.
Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.
4/3
Kindled Fury

Kindled Fury {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
The minotaur stared at the Eternal bearing down on him—the embodiment of deadly skill he had aspired to become.
Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin {2}{R}

Legendary Creature - Goblin
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
"Save that one! She looks rich!"
1/2
Kruin Striker

Kruin Striker {1}{R}

Creature - Human Warrior
Whenever another creature you control enters, Kruin Striker gets +1/+0 and gains trample until end of turn.
Unhappy with the creation of the wolfir, Rorica broke with her order and led a crusade against the "reformed werewolves."
2/1
Markov Blademaster

Markov Blademaster {1}{R}{R}

Creature - Vampire Warrior
Double strike
Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
"Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?"
1/1
Markov Enforcer

Markov Enforcer {4}{R}{R}

Creature - Vampire Soldier
Whenever Markov Enforcer or another Vampire you control enters, Markov Enforcer fights up to one target creature an opponent controls.
Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token.
6/6
Markov Retribution

Markov Retribution {2}{R}

Sorcery
Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.