Jumpstart 2022

Steelgaze Griffin

Steelgaze Griffin {4}{U}

Creature - Griffin
Flying
Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
"If we didn't guard our secrets, they wouldn't remain secrets for long."
—Gadwick, the Wizened
2/4
Stinging Lionfish

Stinging Lionfish {1}{U}

Enchantment Creature - Fish
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Starfish are its favorite prey.
2/1
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Stolen by the Fae

Stolen by the Fae {X}{U}{U}

Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Denizens of the wilds don't always seek to harm intruders. Sometimes they simply misplace them.
Stonybrook Angler

Stonybrook Angler {1}{U}

Creature - Merfolk Wizard
{1}{U}, {T}: You may tap or untap target creature.
"Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command."
1/2
Storm Sculptor

Storm Sculptor {3}{U}

Creature - Merfolk Wizard
Storm Sculptor can't be blocked.
When Storm Sculptor enters, return a creature you control to its owner's hand.
In his hands, the wind can become a weapon or a means of escape.
3/2
Svyelun of Sea and Sky

Svyelun of Sea and Sky {1}{U}{U}

Legendary Creature - Merfolk God
Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward {1}.
3/4
Syr Elenora, the Discerning

Syr Elenora, the Discerning {3}{U}{U}

Legendary Creature - Human Knight
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.
When Syr Elenora enters, draw a card.
Spells your opponents cast that target Syr Elenora cost {2} more to cast.
*/4
Tamiyo, the Moon Sage

Tamiyo, the Moon Sage {3}{U}{U}

Legendary Planeswalker - Tamiyo
[+1]: Tap target permanent. It doesn't untap during its controller's next untap step.
[–2]: Draw a card for each tapped creature target player controls.
[–8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
Loyalty:
4
Teferi's Protege

Teferi's Protege {2}{U}

Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
Teferi's legacy lives on in Tolaria through the study of time magic and a tradition of irrepressible mischief.
2/3
Tezzeret, Artifice Master

Tezzeret, Artifice Master {3}{U}{U}

Legendary Planeswalker - Tezzeret
[+1]: Create a 1/1 colorless Thopter artifact creature token with flying.
[0]: Draw a card. If you control three or more artifacts, draw two cards instead.
[–9]: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
Loyalty:
5
Thopter Spy Network

Thopter Spy Network {2}{U}{U}

Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Tolarian Kraken

Tolarian Kraken {4}{U}{U}

Creature - Kraken
Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.
"It's contemplative, resourceful, and original. Everything else aside, it's the perfect student."
—Naban, dean of iteration
4/6
Tolarian Sentinel

Tolarian Sentinel {3}{U}

Creature - Human Spellshaper
Flying
{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
"It is not just our people I try to rescue. It is our culture, and our hope that we can return to greatness."
1/3
Tome Anima

Tome Anima {3}{U}

Creature - Spirit
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
Sometimes knowledge takes on a life of its own.
3/3
Triton Shorestalker

Triton Shorestalker {U}

Creature - Merfolk Rogue
Triton Shorestalker can't be blocked.
"Who will miss you, drywalker? A wife? A child? Perhaps they will blame the sea for your fate, and teach future generations to stay far away from it."
1/1
Undersea Invader

Undersea Invader {4}{U}{U}

Creature - Giant Rogue
Flash
Undersea Invader enters tapped.
"The currents are strange today, and the fish are fearful. Something's stirring in the depths."
—Rathstaf, Kannah fisherman
5/6
Vedalken Engineer

Vedalken Engineer {1}{U}

Creature - Vedalken Artificer
{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Art is unknown to the vedalken—for them, all creations must serve a purpose.
1/1
Vendilion Clique

Vendilion Clique {1}{U}{U}

Legendary Creature - Faerie Wizard
Flash
Flying
When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3/1
Wake Thrasher

Wake Thrasher {2}{U}

Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Anyone who thinks merrows have more brains than brawn has never been run over by one.
1/1
Watertrap Weaver

Watertrap Weaver {2}{U}

Creature - Merfolk Wizard
When Watertrap Weaver enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
The river is a powerful friend.
2/2
Wavebreak Hippocamp

Wavebreak Hippocamp {2}{U}

Enchantment Creature - Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.
Tritons search for omens in its wake.
2/2
Weldfast Wingsmith

Weldfast Wingsmith {3}{U}

Creature - Human Artificer
Whenever an artifact you control enters, Weldfast Wingsmith gains flying until end of turn.
"Airships are too confining. If I'm in the sky, I want to feel the wind in my hair and taste the aether."
3/3
Windrider Patrol

Windrider Patrol {3}{U}{U}

Creature - Merfolk Wizard
Flying
Whenever Windrider Patrol deals combat damage to a player, scry 2.
4/3
Winter's Rest

Winter's Rest {1}{U}

Snow Enchantment - Aura
Enchant creature
When Winter's Rest enters, tap enchanted creature.
As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
Alley Strangler

Alley Strangler {2}{B}

Creature - Aetherborn Rogue
Menace
"You never know what day might be your last."
2/3