Jumpstart 2022

Mystic Skyfish

Mystic Skyfish {2}{U}

Creature - Fish
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
The problem wasn't that fish had learned how to fly. It was that sharks had adapted to follow them.
3/1
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Neutralize

Neutralize {1}{U}{U}

Instant
Counter target spell.
Cycling {2}
On Ikoria, reactive magic can make the difference between barely grazed and really dead.
No Escape

No Escape {2}{U}

Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Scry 1.
Octoprophet

Octoprophet {3}{U}

Creature - Octopus
When Octoprophet enters the battlefield, scry 2.
In every swirl of the tide, it sees the awakening of things yet to come.
3/3
One With the Wind

One With the Wind {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
"River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa
Oneirophage

Oneirophage {3}{U}

Creature - Squid Illusion
Flying
Whenever you draw a card, put a +1/+1 counter on Oneirophage.
It manifests at wizard academies to siphon inspiration from young prodigies.
1/2
Opt

Opt {U}

Instant
Scry 1.
Draw a card.
"Sometimes the hardest choice is between two wonders."
—Gadwick, the Wizened
Related card: Tome of Gadwick
Overwhelmed Apprentice

Overwhelmed Apprentice {U}

Creature - Human Wizard
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2.
1/2
Perilous Voyage

Perilous Voyage {1}{U}

Instant
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
For the first time in her life, Vraska tried to prevent death.
Pestermite

Pestermite {2}{U}

Creature - Faerie Rogue
Flash
Flying
When Pestermite enters the battlefield, you may tap or untap target permanent.
The fae know when they're not wanted. That's precisely why they show up.
2/1
Pilfering Hawk

Pilfering Hawk {1}{U}

Snow Creature - Bird
Flying
{S}, {T}: Draw a card, then discard a card.
"Well, at least it left us a mouse in exchange. Er . . . ugh . . . make that half a mouse."
—Binhald, Beskir veteran
1/2
Press for Answers

Press for Answers {1}{U}

Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Investigate.
Renowned Weaponsmith

Renowned Weaponsmith {1}{U}

Creature - Human Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
1/3
Related cards: Heart-Piercer Bow Vial of Dragonfire
River Sneak

River Sneak {1}{U}

Creature - Merfolk Warrior
River Sneak can't be blocked.
Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
No ripples, no splashes, no warning.
1/1
Sage of the Falls

Sage of the Falls {4}{U}

Creature - Merfolk Wizard
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
Ask a merfolk even a simple question and the answer is a journey far beyond the known.
2/5
Sage's Row Savant

Sage's Row Savant {1}{U}

Creature - Vedalken Wizard
When Sage's Row Savant enters the battlefield, scry 2.
The streets of Ravnica are full of former guild members now using their institutional skills for personal gain.
2/1
Saltwater Stalwart

Saltwater Stalwart {3}{U}

Creature - Merfolk Warrior
Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
Every attack is a test of your defenses. Every hit marks the map of your defeat.
2/4
Seafloor Oracle

Seafloor Oracle {2}{U}{U}

Creature - Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Where the light falls dim and blue on broken ships, secrets lie unclaimed.
2/3
Sentinels of Glen Elendra

Sentinels of Glen Elendra {3}{U}

Creature - Faerie Soldier
Flash
Flying
Some say the valley of Glen Elendra is mythical, and that rumors of its existence are nothing but a faerie prank. Others say it is the fae's most fiercely guarded secret.
2/3
Serum Visions

Serum Visions {U}

Sorcery
Draw a card. Scry 2.
Serum was once derived from Mirrodin's blinkmoths, offering visions of inspiration. Now it is pulled from Phyrexian inkmoths, yielding visions of perfection.
Related card: Tome of Gadwick
Shaper Apprentice

Shaper Apprentice {1}{U}

Creature - Merfolk Wizard
Shaper Apprentice has flying as long as you control another Merfolk.
The River Heralds would wreck a thousand ships to keep intruders from finding the golden city.
2/1
Shimmer Dragon

Shimmer Dragon {4}{U}{U}

Creature - Dragon
Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
The indigo dragon gladly traded a bit of its hoard for everlasting moonlight.
5/6
Skilled Animator

Skilled Animator {2}{U}

Creature - Human Artificer
When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
1/3
So Tiny

So Tiny {U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
His sword sounded like a silver chime on the glass jar, and the sprite laughed with delight.
Startling Development

Startling Development {1}{U}

Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling {1}
Remarkably, dinner continued with no further interruptions.