Jumpstart 2022

Barrin, Tolarian Archmage

Barrin, Tolarian Archmage {1}{U}{U}

Legendary Creature - Human Wizard
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
"There is no age at which you stop learning."
2/2
Berg Strider

Berg Strider {4}{U}

Snow Creature - Giant Wizard
When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step.
4/4
Brineborn Cutthroat

Brineborn Cutthroat {1}{U}

Creature - Merfolk Pirate
Flash
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
"I always attack from where their spyglasses can't see."
2/1
Bury in Books

Bury in Books {4}{U}

Instant
This spell costs {2} less to cast if it targets an attacking creature.
Put target creature into its owner's library second from the top.
There are no weapons allowed in the Biblioplex, but a clever mage is never truly defenseless.
Related card: Skywriter Djinn
Chillerpillar

Chillerpillar {3}{U}

Snow Creature - Insect
{4}{S}{S}: Monstrosity 2.
As long as Chillerpillar is monstrous, it has flying.
From its cocoon, a flurry takes flight.
3/3
Chilling Trap

Chilling Trap {U}

Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
"Serves you right for rushing ahead."
—Kaliea, Sea Gate trapfinder
Condescend

Condescend {X}{U}

Instant
Counter target spell unless its controller pays {X}. Scry 2.
"Shame we'll never see what all the fuss was about."
Crashing Tide

Crashing Tide {2}{U}

Sorcery
This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Crippling Chill

Crippling Chill {2}{U}

Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
In the silence of the ice, even dreams become still.
Cryptic Serpent

Cryptic Serpent {5}{U}{U}

Creature - Serpent
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
It slithers through the senses, constricting consciousness and poisoning perceptions.
6/5
Dismiss

Dismiss {2}{U}{U}

Instant
Counter target spell.
Draw a card.
"There is nothing you can do that I cannot simply deny."
—Ertai, wizard adept
Djinn of Wishes

Djinn of Wishes {3}{U}{U}

Creature - Djinn
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4/4
Drag Under

Drag Under {2}{U}

Sorcery
Return target creature to its owner's hand.
Draw a card.
Some took to their boats to escape the unfolding nightmare. The remains of their vessels now litter the shores of Nephalia.
Drownyard Explorers

Drownyard Explorers {3}{U}

Creature - Human Wizard
When Drownyard Explorers enters the battlefield, investigate.
"Angels and inquisitors terrorize villages, but no one seems to notice the stirring out at sea."
2/4
Elite Instructor

Elite Instructor {2}{U}

Creature - Human Wizard
When Elite Instructor enters the battlefield, draw a card, then discard a card.
The greatest minds in Meletis study under the masters at the Dekatia, a renowned school of magic and philosophy.
2/2
Erdwal Illuminator

Erdwal Illuminator {1}{U}

Creature - Spirit
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
"When all else fails, follow the geist's lantern."
—Vallon, Thraben inspector
1/3
Eternity Snare

Eternity Snare {5}{U}

Enchantment - Aura
Enchant creature
When Eternity Snare enters the battlefield, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
Eyekite

Eyekite {1}{U}

Creature - Drake
Flying
Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.
"This one will need direction. After all, each of its eyes is larger than its brain."
—Cyla, Lord of the Aerie
1/2
Faerie Formation

Faerie Formation {4}{U}

Creature - Faerie
Flying
{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake.
5/4
Faerie Seer

Faerie Seer {U}

Creature - Faerie Wizard
Flying
When Faerie Seer enters the battlefield, scry 2.
1/1
Faerie Vandal

Faerie Vandal {1}{U}

Creature - Faerie Rogue
Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
History may be written by the triumphant, but it's often rewritten by the troublesome.
1/2
Fallowsage

Fallowsage {3}{U}

Creature - Merfolk Wizard
Whenever Fallowsage becomes tapped, you may draw a card.
Memories of ages past are said to swim the minds of lounging fallowsages.
2/2
Filigree Attendant

Filigree Attendant {2}{U}{U}

Artifact Creature - Homunculus
Flying
Filigree Attendant's power is equal to the number of artifacts you control.
"The perfect assistant is one that's responsive, dextrous, and capable of reaching all the high shelves."
—Coruk, Esper artificer
*/3
Fleeting Distraction

Fleeting Distraction {U}

Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
Floodhound

Floodhound {U}

Creature - Elemental Dog
{3}, {T}: Investigate.
The thief doubled back twice, doused herself with perfume, crossed the ocean, and still woke up with her pursuer close on her heels.
1/2