Jumpstart 2022

Divine Arrow

Divine Arrow {1}{W}

Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Outside Drannith's walls, where collateral damage is of no concern, the Coppercoats are free to use more potent methods.
Divine Verdict

Divine Verdict {3}{W}

Instant
Destroy target attacking or blocking creature.
Giants and pit spawn attempted to topple the cathedral's pillars. The fine grit of their remains still swirls in the breeze outside.
Doomed Traveler

Doomed Traveler {W}

Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
He vowed he would never rest until he reached his destination. He doesn't know how right he was.
1/1
Dreadful Apathy

Dreadful Apathy {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}: Exile enchanted creature.
Those whose lives were uninspired are doomed to the wretched tedium of Phylias in death.
Emiel the Blessed

Emiel the Blessed {2}{W}{W}

Legendary Creature - Unicorn
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead.
4/4
Faith's Fetters

Faith's Fetters {3}{W}

Enchantment - Aura
Enchant permanent
When Faith's Fetters enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Related card: Saint Elenda
Favored of Iroas

Favored of Iroas {2}{W}

Creature - Human Soldier
Constellation — Whenever an enchantment you control enters, Favored of Iroas gains double strike until end of turn.
"The promise of victory fills my heart. There is no room for fear."
2/2
Felidar Cub

Felidar Cub {1}{W}

Creature - Cat Beast
Sacrifice this creature: Destroy target enchantment.
Felidars that make it through their first year of life can easily live to see a hundred years more.
2/2
Felidar Retreat

Felidar Retreat {3}{W}

Enchantment
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Forced Worship

Forced Worship {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
{2}{W}: Return Forced Worship to its owner's hand.
Imprisonment teaches revenge. Hobbling teaches resignation.
Gallant Cavalry

Gallant Cavalry {3}{W}

Creature - Human Knight
Vigilance
When Gallant Cavalry enters, create a 2/2 white Knight creature token with vigilance.
"Our duty does not stop at our borders."
2/2
Gallows Warden

Gallows Warden {4}{W}

Creature - Spirit
Flying
Other Spirit creatures you control get +0/+1.
The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.
3/3
Giant Ox

Giant Ox {1}{W}

Creature - Ox
Giant Ox crews Vehicles using its toughness rather than its power.
"How strong is he? Well, I once lost control of the plow, and he carved a furrow right through my house! Didn't even slow down."
—Guldir, Beskir farmer
0/6
Gideon, Champion of Justice

Gideon, Champion of Justice {2}{W}{W}

Legendary Planeswalker - Gideon
[+1]: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.
[0]: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[–15]: Exile all other permanents.
Loyalty:
4
Gideon's Lawkeeper

Gideon's Lawkeeper {W}

Creature - Human Soldier
{W}, {T}: Tap target creature.
"The essence of a lawful society is swift deterrence."
1/1
Glory Bearers

Glory Bearers {3}{W}

Enchantment Creature - Human Cleric
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
"We are bearers of the ancient light, keepers of sun-crowned Heliod's blessings. Fight, and the light will protect you!"
3/4
Goldnight Commander

Goldnight Commander {3}{W}

Creature - Human Cleric Soldier
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
"One faith, but many hands in victory."
2/2
Hotshot Mechanic

Hotshot Mechanic {W}

Artifact Creature - Fox Pilot
Hotshot Mechanic crews Vehicles as though its power were 2 greater.
"If your mech is factory standard, you might as well be walking."
2/1
Hour of Reckoning

Hour of Reckoning {4}{W}{W}{W}

Sorcery
Convoke
Destroy all nontoken creatures.
Those who are chosen do not doubt. Those who remain do not lament.
Impeccable Timing

Impeccable Timing {1}{W}

Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
When Baral constructed his trap for Chandra, he did not account for the arrival of an enormous leonin wielding a twin-headed axe.
Imperial Aerosaur

Imperial Aerosaur {3}{W}

Creature - Dinosaur
Flying
When Imperial Aerosaur enters, another target creature you control gets +1/+1 and gains flying until end of turn.
Its assistance is unnervingly similar to its hunting technique.
3/3
Imperial Recovery Unit

Imperial Recovery Unit {2}{W}

Artifact - Vehicle
Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.
Crew 2
3/4
Infantry Veteran

Infantry Veteran {W}

Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
"Swords, to me! We must engage their line to protect our archers and mages. Let no one fail this task!"
1/1
Inspiring Cleric

Inspiring Cleric {2}{W}

Creature - Vampire Cleric
When Inspiring Cleric enters, you gain 4 life.
"The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath."
3/2
Related card: Saint Elenda
Inspiring Overseer

Inspiring Overseer {2}{W}

Creature - Angel Cleric
Flying
When this creature enters, you gain 1 life and draw a card.
"This city could certainly use a bit more divine intervention."
—Inspector Jillard
2/1