Throne of Eldraine

Mace of the Valiant

Mace of the Valiant {2}{W}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.
Whenever a creature you control enters, put a charge counter on Mace of the Valiant.
Equip {3}
Silverwing Squadron

Silverwing Squadron {5}{W}

Creature - Human Knight
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
*/*
Faerie Formation

Faerie Formation {4}{U}

Creature - Faerie
Flying
{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake.
5/4
Shimmer Dragon

Shimmer Dragon {4}{U}{U}

Creature - Dragon
Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
The indigo dragon gladly traded a bit of its hoard for everlasting moonlight.
5/6
Workshop Elders

Workshop Elders {6}{U}

Creature - Human Artificer
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
"Fear not what's under the bed. The toys are watching."
—Beyond the Great Henge
4/4
Chittering Witch

Chittering Witch {3}{B}

Creature - Human Warlock
When Chittering Witch enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
{1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
2/2
Taste of Death

Taste of Death {4}{B}{B}

Sorcery
Each player sacrifices three creatures of their choice. You create three Food tokens.
"Hone the knife and mourn the least. Three chimes to sound the sweet, grim feast."
—Barrow witch incantation
Embereth Skyblazer

Embereth Skyblazer {3}{R}

Creature - Human Knight
During your turn, Embereth Skyblazer has flying.
Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
"We fight with valor in our hearts and fire in our veins!"
4/3
Steelbane Hydra

Steelbane Hydra {X}{G}{G}

Creature - Turtle Hydra
Steelbane Hydra enters with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
Many an ancient treasure has been reduced to jagged caltrops by its snapping jaws.
0/0
Thorn Mammoth

Thorn Mammoth {5}{G}{G}

Creature - Elephant
Trample
Whenever Thorn Mammoth or another creature you control enters, Thorn Mammoth fights up to one target creature you don't control.
It will come to the defense of all wild things, from the shivering wren to the towering giant.
6/6
Alela, Artful Provocateur

Alela, Artful Provocateur {1}{W}{U}{B}

Legendary Creature - Faerie Warlock
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
"Rankle's pranks are child's play. My games will topple kingdoms."
2/3
Banish into Fable

Banish into Fable {4}{W}{U}

Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
Chulane, Teller of Tales

Chulane, Teller of Tales {2}{G}{W}{U}

Legendary Creature - Human Druid
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
{3}, {T}: Return target creature you control to its owner's hand.
2/4
Gluttonous Troll

Gluttonous Troll {2}{B}{G}

Creature - Troll
Trample
When Gluttonous Troll enters, create a number of Food tokens equal to the number of opponents you have.
{1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
3/3
Knights' Charge

Knights' Charge {1}{W}{B}

Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
{6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
"By hoof, wing, or paw. For the realm!"
—Syr Gwyn, Hero of Ashvale
Korvold, Fae-Cursed King

Korvold, Fae-Cursed King {2}{B}{R}{G}

Legendary Creature - Dragon Noble
Flying
Whenever Korvold, Fae-Cursed King enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Transformed at his own wedding, he promptly ate the banquet, the gifts, and the guests.
4/4
Syr Gwyn, Hero of Ashvale

Syr Gwyn, Hero of Ashvale {3}{R}{W}{B}

Legendary Creature - Human Knight
Vigilance, menace
Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight {0}.
Squires throughout the realm aspire to her mix of panache and martial prowess.
5/5
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Tome of Legends

Tome of Legends {2}

Artifact
Tome of Legends enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on Tome of Legends.
{1}, {T}, Remove a page counter from Tome of Legends: Draw a card.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"Approach my tower on bended knee or depart from it as ash upon the wind."
—Gadwick, the Wizened
Related card: Tower Winder
Acclaimed Contender

Acclaimed Contender {2}{W}

Creature - Human Knight
When Acclaimed Contender enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Related card: Raddic, Tal Zealot
Charming Prince

Charming Prince {1}{W}

Creature - Human Noble
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
2/2
The Circle of Loyalty

The Circle of Loyalty {4}{W}{W}

Legendary Artifact
This spell costs {1} less to cast for each Knight you control.
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
Related card: Raddic, Tal Zealot
Happily Ever After

Happily Ever After {2}{W}

Enchantment
When Happily Ever After enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Harmonious Archon

Harmonious Archon {4}{W}{W}

Creature - Archon
Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters, create two 1/1 white Human creature tokens.
4/5