Duskmourn: House of Horror

Ghost Vacuum

Ghost Vacuum {1}

Artifact
{T}: Exile target card from a graveyard.
{6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Valgavoth's Lair

Valgavoth's Lair

Enchantment Land
Hexproof
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Kaito, Bane of Nightmares

Kaito, Bane of Nightmares {2}{U}{B}

Legendary Planeswalker - Kaito
Ninjutsu {1}{U}{B}
During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.
[+1]: You get an emblem with "Ninjas you control get +1/+1."
[0]: Surveil 2. Then draw a card for each opponent who lost life this turn.
[–2]: Tap target creature. Put two stun counters on it.
Loyalty:
4
Blazemire Verge

Blazemire Verge

Land
{T}: Add {B}.
{T}: Add {R}. Activate only if you control a Swamp or a Mountain.
Here, the Balemurk spits and boils, the oppressive darkness pierced by scorching spears of fire.
Floodfarm Verge

Floodfarm Verge

Land
{T}: Add {W}.
{T}: Add {U}. Activate only if you control a Plains or an Island.
Here, the Mistmoors slump like a grieving parent, the once-thriving fields drowned by the relentless deluge.
Gloomlake Verge

Gloomlake Verge

Land
{T}: Add {U}.
{T}: Add {B}. Activate only if you control an Island or a Swamp.
Here, the Floodpits languish like a corpse, the clear waters choked by the filthy hands of the bog.
Hushwood Verge

Hushwood Verge

Land
{T}: Add {G}.
{T}: Add {W}. Activate only if you control a Forest or a Plains.
Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.
Thornspire Verge

Thornspire Verge

Land
{T}: Add {R}.
{T}: Add {G}. Activate only if you control a Mountain or a Forest.
Here, the Boilerbilges twitch like a trapped animal, peaks straining against the grasping roots and vines.
Dazzling Theater

Dazzling Theater {3}{W}

Enchantment - Room
Creature spells you cast have convoke.
Card has other part: Prop Room
Prop Room

Prop Room {2}{W}

Enchantment - Room
Untap each creature you control during each other player's untap step.
Card has other part: Dazzling Theater
Dollmaker's Shop

Dollmaker's Shop {1}{W}

Enchantment - Room
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
Card has other part: Porcelain Gallery
Porcelain Gallery

Porcelain Gallery {4}{W}{W}

Enchantment - Room
Creatures you control have base power and toughness each equal to the number of creatures you control.
Card has other part: Dollmaker's Shop
Central Elevator

Central Elevator {3}{U}

Enchantment - Room
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
Card has other part: Promising Stairs
Promising Stairs

Promising Stairs {2}{U}

Enchantment - Room
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
Card has other part: Central Elevator
Mirror Room

Mirror Room {2}{U}

Enchantment - Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
Card has other part: Fractured Realm
Fractured Realm

Fractured Realm {5}{U}{U}

Enchantment - Room
If a triggered ability of a permanent you control triggers, that ability triggers an additional time.
Card has other part: Mirror Room
Funeral Room

Funeral Room {2}{B}

Enchantment - Room
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Card has other part: Awakening Hall
Awakening Hall

Awakening Hall {6}{B}{B}

Enchantment - Room
When you unlock this door, return all creature cards from your graveyard to the battlefield.
Card has other part: Funeral Room
Unholy Annex

Unholy Annex {2}{B}

Enchantment - Room
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
Card has other part: Ritual Chamber
Ritual Chamber

Ritual Chamber {3}{B}{B}

Enchantment - Room
When you unlock this door, create a 6/6 black Demon creature token with flying.
Card has other part: Unholy Annex
Charred Foyer

Charred Foyer {3}{R}

Enchantment - Room
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
Card has other part: Warped Space
Warped Space

Warped Space {4}{R}{R}

Enchantment - Room
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.
Card has other part: Charred Foyer
Walk-In Closet

Walk-In Closet {2}{G}

Enchantment - Room
You may play lands from your graveyard.
Card has other part: Forgotten Cellar
Forgotten Cellar

Forgotten Cellar {3}{G}{G}

Enchantment - Room
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.
Card has other part: Walk-In Closet
Restricted Office

Restricted Office {2}{W}{W}

Enchantment - Room
When you unlock this door, destroy all creatures with power 3 or greater.
Card has other part: Lecture Hall