Duskmourn: House of Horror

Roaring Furnace

Roaring Furnace {1}{R}

Enchantment - Room
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.
Card has other part: Steaming Sauna
Steaming Sauna

Steaming Sauna {3}{U}{U}

Enchantment - Room
You have no maximum hand size.
At the beginning of your end step, draw a card.
Card has other part: Roaring Furnace
Abhorrent Oculus

Abhorrent Oculus {2}{U}

Creature - Eye
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread.
5/5
Silent Hallcreeper

Silent Hallcreeper {1}{U}

Enchantment Creature - Horror
Silent Hallcreeper can't be blocked.
Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on Silent Hallcreeper.
• Draw a card.
• Silent Hallcreeper becomes a copy of another target creature you control.
1/1
Doomsday Excruciator

Doomsday Excruciator {B}{B}{B}{B}{B}{B}

Creature - Demon
Flying
When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card.
6/6
Razorkin Needlehead

Razorkin Needlehead {R}{R}

Creature - Human Assassin
Razorkin Needlehead has first strike during your turn.
Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.
2/2
Screaming Nemesis

Screaming Nemesis {2}{R}

Creature - Spirit
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
3/3
Hauntwoods Shrieker

Hauntwoods Shrieker {1}{G}{G}

Creature - Beast Mutant
Whenever Hauntwoods Shrieker attacks, manifest dread.
{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
3/3
Undead Sprinter

Undead Sprinter {B}{R}

Creature - Zombie
Trample, haste
You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.
2/2
The Wandering Rescuer

The Wandering Rescuer {3}{W}{W}

Legendary Creature - Human Samurai Noble
Flash
Convoke
Double strike
Other tapped creatures you control have hexproof.
3/4
Valgavoth, Terror Eater

Valgavoth, Terror Eater {6}{B}{B}{B}

Legendary Creature - Elder Demon
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
9/9
Tyvar, the Pummeler

Tyvar, the Pummeler {1}{G}{G}

Legendary Creature - Elf Warrior
Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.
{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
3/3
Kaito, Bane of Nightmares

Kaito, Bane of Nightmares {2}{U}{B}

Legendary Planeswalker - Kaito
Ninjutsu {1}{U}{B}
During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.
[+1]: You get an emblem with "Ninjas you control get +1/+1."
[0]: Surveil 2. Then draw a card for each opponent who lost life this turn.
[–2]: Tap target creature. Put two stun counters on it.
Loyalty:
4
Niko, Light of Hope

Niko, Light of Hope {2}{W}{U}

Legendary Creature - Human Wizard
When Niko, Light of Hope enters, create two Shard tokens.
{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/4
Toby, Beastie Befriender

Toby, Beastie Befriender {2}{W}

Legendary Creature - Human Wizard
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
1/1
The Mindskinner

The Mindskinner {U}{U}{U}

Legendary Enchantment Creature - Nightmare
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
10/1
Kona, Rescue Beastie

Kona, Rescue Beastie {3}{G}

Legendary Creature - Beast Survivor
Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield.
4/3
The Jolly Balloon Man

The Jolly Balloon Man {1}{R}{W}

Legendary Creature - Human Clown
Haste
{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
1/4
Marina Vendrell

Marina Vendrell {W}{U}{B}{R}{G}

Legendary Creature - Human Warlock
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.
{T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.
3/5
Nashi, Searcher in the Dark

Nashi, Searcher in the Dark {U}{B}

Legendary Creature - Rat Ninja Wizard
Menace
Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
2/2
Rip, Spawn Hunter

Rip, Spawn Hunter {2}{G}{W}

Legendary Creature - Human Survivor
Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
4/4
The Swarmweaver

The Swarmweaver {2}{B}{G}

Legendary Artifact Creature - Scarecrow
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
2/3
Victor, Valgavoth's Seneschal

Victor, Valgavoth's Seneschal {1}{W}{B}

Legendary Creature - Human Warlock
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
3/3
Winter, Misanthropic Guide

Winter, Misanthropic Guide {1}{B}{R}{G}

Legendary Creature - Human Warlock
Ward {2}
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
3/4
Zimone, All-Questioning

Zimone, All-Questioning {1}{G}{U}

Legendary Creature - Human Wizard
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it.
1/1