Innistrad: Double Feature

Biolume Serpent
Biolume Egg

Biolume Serpent

Creature - Serpent
(Color indicator: Biolume Serpent is blue)
Sacrifice two Islands: Biolume Serpent can't be blocked this turn.
...knowing their hatchlings are more fearsome than anything else that might come along.
4/4
Card has other part: Biolume Egg
Cemetery Illuminator

Cemetery Illuminator {1}{U}{U}

Creature - Spirit
Flying
Whenever Cemetery Illuminator enters or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
2/3
Chill of the Grave

Chill of the Grave {2}{U}

Instant
This spell costs {1} less to cast if you control a Zombie.
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Frozen is frozen, whether it's with cold, terror, or both.
Cobbled Lancer

Cobbled Lancer {U}

Creature - Zombie Horse
As an additional cost to cast this spell, exile a creature card from your graveyard.
{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.
"Don't worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!"
—Adin, Moorland villager
3/3
Related card: Cobbled Lancer (Alchemy)
Consuming Tide

Consuming Tide {2}{U}{U}

Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Nephalia's tides obey an unforgiving moon.
Cradle of Safety

Cradle of Safety {1}{U}

Enchantment - Aura
Flash
Enchant creature you control
When Cradle of Safety enters, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+1.
Cruel Witness

Cruel Witness {2}{U}{U}

Creature - Bird Horror
Flying
Whenever you cast a noncreature spell, surveil 1.
"I escaped, so why do I still feel like I'm being watched?"
—Gregel, militia leader
3/3
Diver Skaab

Diver Skaab {3}{U}{U}

Creature - Zombie
Exploit
When Diver Skaab exploits a creature, target creature's owner puts it on their choice of the top or bottom of their library.
It doesn't need to breathe, but the suit does help keep the parts together.
3/5
Dreadlight Monstrosity

Dreadlight Monstrosity {4}{U}{U}

Creature - Crab Horror
Ward {2}
{3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.
5/5
Dreamshackle Geist

Dreamshackle Geist {1}{U}{U}

Creature - Spirit
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
3/1
Related card: Dreamshackle Geist (Alchemy)
Fear of Death

Fear of Death {1}{U}

Enchantment - Aura
Enchant creature
When Fear of Death enters, mill two cards.
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Related card: Bind to Secrecy
Geistlight Snare

Geistlight Snare {2}{U}

Instant
This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.
Counter target spell unless its controller pays {3}.
Tamil had always wanted a closer look at a geist's lantern. Now he had an eternity to study one.
Geralf, Visionary Stitcher

Geralf, Visionary Stitcher {2}{U}

Legendary Creature - Human Wizard
Zombies you control have flying.
{U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
"Do you like it, Sister? Its dreadful visage was inspired by your own."
1/4
Gutter Skulker
Gutter Shortcut

Gutter Skulker {3}{U}

Creature - Spirit
Gutter Skulker can't be blocked as long as it's attacking alone.
Disturb {3}{U}
Geists have a knack for showing up wherever they're least expected.
3/3
Card has other part: Gutter Shortcut
Related card: Gutter Skulker (Alchemy)
Gutter Shortcut
Gutter Skulker

Gutter Shortcut

Enchantment - Aura
(Color indicator: Gutter Shortcut is blue)
Enchant creature
Enchanted creature can't be blocked as long as it's attacking alone.
If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Some people take that as inspiration.
Card has other part: Gutter Skulker
Related card: Gutter Shortcut (Alchemy)
Hullbreaker Horror

Hullbreaker Horror {5}{U}{U}

Creature - Kraken Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
7/8
Inspired Idea

Inspired Idea {2}{U}

Sorcery
Cleave {3}{U}{U}
Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]
Stitching is an ever-evolving field, with each new advancement reaching a new height of horror.
Jacob Hauken, Inspector
Hauken's Insight

Jacob Hauken, Inspector {1}{U}

Legendary Creature - Human Advisor
{T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector.
"Our world may be dark, but there's still plenty to see."
0/2
Card has other part: Hauken's Insight
Hauken's Insight
Jacob Hauken, Inspector

Hauken's Insight

Legendary Enchantment
(Color indicator: Hauken's Insight is blue)
At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.
Card has other part: Jacob Hauken, Inspector
Lantern Bearer
Lanterns' Lift

Lantern Bearer {U}

Creature - Spirit
Flying
Disturb {2}{U}
Val didn't know what the silent geist was offering . . .
1/1
Card has other part: Lanterns' Lift
Related card: Lantern Bearer (Alchemy)
Lanterns' Lift
Lantern Bearer

Lanterns' Lift

Enchantment - Aura
(Color indicator: Lanterns' Lift is blue)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
. . . but she knew it would be rude to refuse.
Card has other part: Lantern Bearer
Related card: Lanterns' Lift (Alchemy)
Lunar Rejection

Lunar Rejection {1}{U}

Instant
Cleave {3}{U}
Return target [Wolf or Werewolf] creature to its owner's hand.
Draw a card.
Mirrorhall Mimic
Ghastly Mimicry

Mirrorhall Mimic {3}{U}

Creature - Spirit
You may have Mirrorhall Mimic enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb {3}{U}{U}
0/0
Card has other part: Ghastly Mimicry
Ghastly Mimicry
Mirrorhall Mimic

Ghastly Mimicry

Enchantment - Aura
(Color indicator: Ghastly Mimicry is blue)
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.
If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
Card has other part: Mirrorhall Mimic
Mischievous Catgeist
Catlike Curiosity

Mischievous Catgeist {1}{U}

Creature - Cat Spirit
Whenever Mischievous Catgeist deals combat damage to a player, draw a card.
Disturb {2}{U}
"I never get any knitting done, but I don't entirely mind."
—Lorn, Lambholt innkeeper
1/1
Card has other part: Catlike Curiosity
Related card: Mischievous Catgeist (Alchemy)