Battle for Zendikar

Transgress the Mind

Transgress the Mind {1}{B}

Sorcery
Devoid
Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
"Fear of the unknown can be a wonderfully innocent thing, relatively speaking."
—Anowon, the Ruin Sage
Wasteland Strangler

Wasteland Strangler {2}{B}

Creature - Eldrazi Processor
Devoid
When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
3/2
Altar's Reap

Altar's Reap {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"I will secure my revenge on Zendikar one soul at a time."
—Ob Nixilis
Bloodbond Vampire

Bloodbond Vampire {2}{B}{B}

Creature - Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
"Let the vampires join us. In this war, we no longer have the luxury of choosing our comrades."
—General Tazri, allied commander
3/3
Bone Splinters

Bone Splinters {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Vastly outnumbered, the Zendikari found creative ways to even the odds.
Carrier Thrall

Carrier Thrall {1}{B}

Creature - Vampire
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
"Later we will mourn those we have lost. First we must end their suffering."
—Drana, Kalastria bloodchief
2/1
Defiant Bloodlord

Defiant Bloodlord {5}{B}{B}

Creature - Vampire
Flying
Whenever you gain life, target opponent loses that much life.
"Despite their bravado, mortals are fragile. If Zendikar is to endure, its lords must save it."
—Drana, Kalastria bloodchief
4/5
Demon's Grasp

Demon's Grasp {4}{B}

Sorcery
Target creature gets -5/-5 until end of turn.
"Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."
—Ob Nixilis
Drana, Liberator of Malakir

Drana, Liberator of Malakir {1}{B}{B}

Legendary Creature - Vampire Ally
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
"I will not live as a slave. If you would be free, then fight alongside me."
2/3
Dutiful Return

Dutiful Return {3}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
When Malakir's surgeons failed, its death-shamans took over.
Geyserfield Stalker

Geyserfield Stalker {4}{B}

Creature - Elemental
Menace
Landfall — Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.
3/2
Guul Draz Overseer

Guul Draz Overseer {4}{B}{B}

Creature - Vampire
Flying
Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
3/4
Hagra Sharpshooter

Hagra Sharpshooter {2}{B}

Creature - Human Assassin Ally
{4}{B}: Target creature gets -1/-1 until end of turn.
"It's hard to find their weak points, but I very much enjoy the discovery process."
2/2
Kalastria Healer

Kalastria Healer {1}{B}

Creature - Vampire Cleric Ally
Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
"Time and again, I have demonstrated my skills as a healer. Why, then, are you so ill at ease?"
1/2
Kalastria Nightwatch

Kalastria Nightwatch {4}{B}

Creature - Vampire Warrior Ally
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
"Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again."
—Drana, Kalastria bloodchief
4/5
Malakir Familiar

Malakir Familiar {2}{B}

Creature - Bat
Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
"They are deadly, and they are loyal. We can spare them a little blood."
—Harak, Malakir bloodwitch
2/1
Mire's Malice

Mire's Malice {3}{B}

Sorcery
Target opponent discards two cards.
Awaken 3—{5}{B}
Nirkana Assassin

Nirkana Assassin {2}{B}

Creature - Vampire Assassin Ally
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn.
Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species.
2/3
Ob Nixilis Reignited

Ob Nixilis Reignited {3}{B}{B}

Legendary Planeswalker - Nixilis
[+1]: You draw a card and you lose 1 life.
[–3]: Destroy target creature.
[–8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Loyalty:
5
Painful Truths

Painful Truths {2}{B}

Sorcery
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.
Retreat to Hagra

Retreat to Hagra {2}{B}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
Rising Miasma

Rising Miasma {3}{B}

Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3—{5}{B}{B}
Ruinous Path

Ruinous Path {1}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Awaken 4—{5}{B}{B}
Vampiric Rites

Vampiric Rites {B}

Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
For vampires, blood carries more than life. Memories long eroded from the minds of bloodchiefs can be reclaimed from the veins of their sired kin.
Voracious Null

Voracious Null {2}{B}

Creature - Zombie
{1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate only as a sorcery.
"These days, there's no shortage of food for the nulls of Guul Draz."
—Drana, Kalastria bloodchief
2/2