Battle for Zendikar

Stone Haven Medic

Stone Haven Medic {1}{W}

Creature - Kor Cleric
{W}, {T}: You gain 1 life.
"These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight."
1/3
Tandem Tactics

Tandem Tactics {1}{W}

Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
In times of infestation and war, Zendikar favors the blades that strike in unison.
Unified Front

Unified Front {3}{W}

Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar.
Adverse Conditions

Adverse Conditions {3}{U}

Instant
Devoid
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Benthic Infiltrator

Benthic Infiltrator {2}{U}

Creature - Eldrazi Drone
Devoid
Ingest
Benthic Infiltrator can't be blocked.
1/4
Cryptic Cruiser

Cryptic Cruiser {3}{U}

Creature - Eldrazi Processor
Devoid
{2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.
"The seas are no less imperiled than the dry lands. This fight is mine as much as it is yours."
—Kiora, to Gideon Jura
3/3
Drowner of Hope

Drowner of Hope {5}{U}

Creature - Eldrazi
Devoid
When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Sacrifice an Eldrazi Scion: Tap target creature.
5/5
Eldrazi Skyspawner

Eldrazi Skyspawner {2}{U}

Creature - Eldrazi Drone
Devoid
Flying
When Eldrazi Skyspawner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
2/1
Horribly Awry

Horribly Awry {1}{U}

Instant
Devoid
Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"We are nothing but dust to them—our bodies, our actions, even our words."
—Jori En, expedition leader
Incubator Drone

Incubator Drone {3}{U}

Creature - Eldrazi Drone
Devoid
When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
The touch of an Eldrazi brings life and death in turn.
2/3
Mist Intruder

Mist Intruder {1}{U}

Creature - Eldrazi Drone
Devoid
Flying
Ingest
The wastes spread as quickly as the wind.
1/2
Murk Strider

Murk Strider {3}{U}

Creature - Eldrazi Processor
Devoid
When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
If you can see it, it's too late.
3/2
Oracle of Dust

Oracle of Dust {4}{U}

Creature - Eldrazi Processor
Devoid
{2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
Whatever it is searching for, it will stop at nothing to find it.
3/5
Ruination Guide

Ruination Guide {2}{U}

Creature - Eldrazi Drone
Devoid
Ingest
Other colorless creatures you control get +1/+0.
3/2
Salvage Drone

Salvage Drone {U}

Creature - Eldrazi Drone
Devoid
Ingest
When Salvage Drone dies, you may draw a card. If you do, discard a card.
1/1
Spell Shrivel

Spell Shrivel {2}{U}

Instant
Devoid
Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Tide Drifter

Tide Drifter {1}{U}

Creature - Eldrazi Drone
Devoid
Other colorless creatures you control get +0/+1.
It didn't do much, but the residents of Sea Gate gave it a wide berth all the same.
0/5
Ulamog's Reclaimer

Ulamog's Reclaimer {4}{U}

Creature - Eldrazi Processor
Devoid
When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
2/5
Anticipate

Anticipate {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Divining the future is easy when you hold the power to sway it.
Brilliant Spectrum

Brilliant Spectrum {3}{U}

Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
There are more sights on Zendikar than the eyes can see.
Cloud Manta

Cloud Manta {3}{U}

Creature - Fish
Flying
When Emeria's worshippers learned that she was no more than a twisted memory of Emrakul, they abandoned their temples to the god. The deserted shrines now serve as breeding grounds for the mantas.
3/2
Clutch of Currents

Clutch of Currents {U}

Sorcery
Return target creature to its owner's hand.
Awaken 3—{4}{U}
Coastal Discovery

Coastal Discovery {3}{U}

Sorcery
Draw two cards.
Awaken 4—{5}{U}
Coralhelm Guide

Coralhelm Guide {1}{U}

Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
"She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there."
—Jori En, expedition leader
2/1
Dampening Pulse

Dampening Pulse {3}{U}

Enchantment
Creatures your opponents control get -1/-0.
"Quiet now, you dreadful vermin."
—Noyan Dar, Tazeem roilmage