Battle for Zendikar

Felidar Sovereign

Felidar Sovereign {4}{W}{W}

Creature - Cat Beast
Vigilance
Lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
It surveys the withering landscape, waiting for a victory only it can see.
4/6
Fortified Rampart

Fortified Rampart {1}{W}

Creature - Wall
Defender
The refuge's defenses allow new recruits to see lesser Eldrazi up close, steeling their stomachs for what's to come.
0/6
Ghostly Sentinel

Ghostly Sentinel {4}{W}

Creature - Kor Spirit
Flying, vigilance
Mystics of the Stone Havens call upon the spirits of fallen heroes to defend the refuges.
3/3
Gideon, Ally of Zendikar

Gideon, Ally of Zendikar {2}{W}{W}

Legendary Planeswalker - Gideon
[+1]: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: Create a 2/2 white Knight Ally creature token.
[–4]: You get an emblem with "Creatures you control get +1/+1."
Loyalty:
4
Gideon's Reproach

Gideon's Reproach {1}{W}

Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
"Suddenly, Gideon was there with us, clearing the way so that we could escape."
—The War Diaries
Hero of Goma Fada

Hero of Goma Fada {4}{W}

Creature - Human Knight Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.
"They seek to break us. Let us show them our strength!"
4/3
Inspired Charge

Inspired Charge {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
"For the lands you have lost and the beauty that remains, for freedom and the future, we must hold nothing back!"
—Gideon Jura
Kitesail Scout

Kitesail Scout {W}

Creature - Kor Scout
Flying
"The wind in one's hair, the sun on one's back, the joy of open skies . . . the next generation of kor must know this kind of peace."
1/1
Kor Bladewhirl

Kor Bladewhirl {1}{W}

Creature - Kor Soldier Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
The high-pitched whirl of a hook is the only battle cry she needs.
2/2
Kor Castigator

Kor Castigator {1}{W}

Creature - Kor Wizard Ally
This creature can't be blocked by Eldrazi Scions.
"He told us not to worry, and he walked into the cavern. The swirling mass of Eldrazi parted to admit him, then closed in his wake."
—Akiri, kor line-slinger
3/1
Kor Entanglers

Kor Entanglers {4}{W}

Creature - Kor Soldier Ally
Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
"We came into this world together. We fight for this world together. We'll leave this world together."
3/4
Lantern Scout

Lantern Scout {2}{W}

Creature - Human Scout Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
Hedron lanterns fend off more than just the darkness.
3/2
Lithomancer's Focus

Lithomancer's Focus {W}

Instant
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
"Even in the hands of amateurs, Nahiri's hedrons can harm the Eldrazi."
—Ugin
Makindi Patrol

Makindi Patrol {2}{W}

Creature - Human Knight Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.
2/3
Ondu Greathorn

Ondu Greathorn {3}{W}

Creature - Beast
First strike
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
"May your horns get lodged in an Eldrazi's bony face, ornery brute!"
—Bruse Tarl, Goma Fada nomad
2/3
Ondu Rising

Ondu Rising {1}{W}

Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4—{4}{W}
Planar Outburst

Planar Outburst {3}{W}{W}

Sorcery
Destroy all nonland creatures.
Awaken 4—{5}{W}{W}{W}
Quarantine Field

Quarantine Field {X}{X}{W}{W}

Enchantment
This enchantment enters with X isolation counters on it.
When this enchantment enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Retreat to Emeria

Retreat to Emeria {3}{W}

Enchantment
Landfall — Whenever a land you control enters, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
Roil's Retribution

Roil's Retribution {3}{W}{W}

Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
"We can use their hunger to lead them into danger. If we're already prey, we may as well be bait!"
—Yon Basrel, Oran-Rief survivalist
Serene Steward

Serene Steward {1}{W}

Creature - Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
"I can give you strength, but you'll have to bring your own courage."
2/2
Shadow Glider

Shadow Glider {2}{W}

Creature - Kor Soldier
Flying
A few bands of kor sought refuge from the Eldrazi in Zendikar's vast cave networks, relying on their ability to survive in harsh vertical landscapes.
2/2
Sheer Drop

Sheer Drop {2}{W}

Sorcery
Destroy target tapped creature.
Awaken 3—{5}{W}
Smite the Monstrous

Smite the Monstrous {3}{W}

Instant
Destroy target creature with power 4 or greater.
After watching the kor in battle, Gideon understood the difference between working together and working as one.
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.