Choose one — • Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. • Counter target instant or sorcery spell. • Destroy target creature or planeswalker with mana value 3 or less.
{1}: Turn target permanent you control to its other face. {1}: Until end of turn, Optimus Prime, Inspiring Leader becomes a Construct with base power and toughness 6/6 and creatures you control gain trample.
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Sheoldred weaves every thread of information into a noose to hang her enemies.
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. {2}{U}: Scry 1.
Choose one — • Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control. • Exile the top three cards of your library. Until your next end step, you may play those cards. • Exile target player's graveyard.
{T}: Scattershot Archer deals 1 damage to each creature with flying.
To train her elves for war, Mayael would drop a sackful of acorns from the tree canopy. Each archer tried to split as many as possible before the acorns hit the forest floor below.
Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.