Urza's Saga

Urza's Saga contains 356 cards.
It is part of Urza's Saga block.
Released: 1998-10-12
Base set size: 350 cards.
  • Urza's Saga Draft Booster (USG-DRAFT)
  • Urza's Saga Tournament Deck (USG-TOURNAMENT)
  • Absolute Grace

    Absolute Grace {1}{W}

    All creatures have protection from black.
    In pursuit of Urza, the Phyrexians sent countless foul legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil.
    Absolute Law

    Absolute Law {1}{W}

    All creatures have protection from red.
    The strength of law is unwavering. It is an iron bar in a world of water.
    Angelic Chorus

    Angelic Chorus {3}{W}{W}

    Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
    The very young and the very old know best the song the angels sing.
    Angelic Page

    Angelic Page {1}{W}

    Creature - Angel Spirit
    {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
    If only every message were as perfect as its bearers.
    Brilliant Halo

    Brilliant Halo {1}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +1/+2.
    When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.

    Catastrophe {4}{W}{W}

    Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
    Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."

    Clear {1}{W}

    Destroy target enchantment.
    Cycling {2}

    Congregate {3}{W}

    Target player gains 2 life for each creature on the battlefield.
    "In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
    —Song of All, canto 642
    Defensive Formation

    Defensive Formation {W}

    Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
    "Your enemies will pound upon the door of your defenses, but only you shall have the key, and it is the key of life."
    —Song of All, canto 873
    Disciple of Grace

    Disciple of Grace {1}{W}

    Creature - Human Cleric
    Protection from black
    Cycling {2}
    Beauty is beyond law.
    Disciple of Law

    Disciple of Law {1}{W}

    Creature - Human Cleric
    Protection from red
    Cycling {2}
    A religious order for religious order.

    Disenchant {1}{W}

    Destroy target artifact or enchantment.
    "Let Phyrexia breed evil in the darkness; my holy light will reveal its taint."
    Related card: Garth One-Eye
    Elite Archers

    Elite Archers {5}{W}

    Creature - Human Soldier Archer
    {T}: Elite Archers deals 3 damage to target attacking or blocking creature.
    Arrows fletched with the feathers of angels seldom miss their mark.
    Faith Healer

    Faith Healer {1}{W}

    Creature - Human Cleric
    Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
    The power of faith is quiet. It is the leaf unmoved by the hurricane.
    Glorious Anthem

    Glorious Anthem {1}{W}{W}

    Creatures you control get +1/+1.
    Once heard, the battle song of an angel becomes part of the listener forever.
    Related cards: Faithful Disciple Gaea's Anthem
    Healing Salve

    Healing Salve {W}

    Choose one —
    • Target player gains 3 life.
    • Prevent the next 3 damage that would be dealt to any target this turn.
    "Xantcha is recovering. The medicine is slow, but my magic would have killed her."
    —Serra, to Urza
    Related card: Healing Leaves
    Herald of Serra

    Herald of Serra {2}{W}{W}

    Creature - Angel
    Flying, vigilance
    Echo {2}{W}{W}

    Humble {1}{W}

    Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
    "It is not your place to rule, Radiant. It may not even be mine."
    Related card: Ovinize
    Intrepid Hero

    Intrepid Hero {2}{W}

    Creature - Human Soldier
    {T}: Destroy target creature with power 4 or greater.
    "We each have our own strengths, Radiant," Serra said with a sly smile. "If all of my people were like this one, who would carry your scrolls?"
    Monk Idealist

    Monk Idealist {2}{W}

    Creature - Human Monk Cleric
    When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
    "Belief is the strongest mortar."
    Monk Realist

    Monk Realist {1}{W}

    Creature - Human Monk Cleric
    When Monk Realist enters the battlefield, destroy target enchantment.
    "We plant the seeds of doubt to harvest the crop of wisdom."
    Opal Acrolith

    Opal Acrolith {2}{W}

    Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
    {0}: Opal Acrolith becomes an enchantment.
    Opal Archangel

    Opal Archangel {4}{W}

    When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
    Opal Caryatid

    Opal Caryatid {W}

    When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
    Opal Gargoyle

    Opal Gargoyle {1}{W}

    When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.