Urza's Saga

Urza's Saga contains 350 cards.
It is part of Urza's Saga block.
Released: 1998-10-12
Rain of Filth

Rain of Filth {B}

Instant
Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
"When I say it rained, it was not small drops, but a thick, greasy drool pouring from the heavens."
—Urza, journal
Ravenous Skirge

Ravenous Skirge {2}{B}

Creature - Imp
Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
Hunger is a kind of madness—and here, all madness flourishes.
1/1
Reclusive Wight

Reclusive Wight {3}{B}

Creature - Zombie Minion
At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
There are places so horrible that even the dead hide their faces.
4/4
Reprocess

Reprocess {2}{B}{B}

Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Everything will find its use in Phyrexia. Eventually.
Sanguine Guard

Sanguine Guard {1}{B}{B}

Creature - Zombie Knight
First strike
{1}{B}: Regenerate Sanguine Guard.
"Father of Machines! Your filigree gaze carves us, and the scars dance upon our grateful flesh."
—Phyrexian Scriptures
2/2
Sicken

Sicken {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
Cycling {2}
Urza dared to attack Phyrexia. Slowly, it retaliated.
Skirge Familiar

Skirge Familiar {4}{B}

Creature - Imp
Flying
Discard a card: Add {B}.
The first Yawgmoth priest to harness their power was rewarded with several unique mutilations.
3/2
Skittering Skirge

Skittering Skirge {B}{B}

Creature - Imp
Flying
When you cast a creature spell, sacrifice Skittering Skirge.
The imps' warbling cries echo through Phyrexia's towers like those of mourning doves in a cathedral.
3/2
Sleeper Agent

Sleeper Agent {B}

Creature - Minion
When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
3/3
Spined Fluke

Spined Fluke {2}{B}

Creature - Worm Horror
When Spined Fluke enters the battlefield, sacrifice a creature.
{B}: Regenerate Spined Fluke.
Its spines are prized as writing quills by the priests of Gix.
5/1
Tainted Aether

Tainted Aether {2}{B}{B}

Enchantment
Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
Gix despised the sylvan morass. The gouge that the portal had torn in the forest was the only pleasing sight.
Unnerve

Unnerve {3}{B}

Sorcery
Each opponent discards two cards.
"If fear is the only tool you have left, then you'll never control me."
—Xantcha, to Gix
Unworthy Dead

Unworthy Dead {1}{B}

Creature - Skeleton
{B}: Regenerate Unworthy Dead.
"Great Yawgmoth moves across the seas of shard and bone and rust. We exalt him in life, in death, and in between."
—Phyrexian Scriptures
1/1
Vampiric Embrace

Vampiric Embrace {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
Vebulid

Vebulid {B}

Creature - Horror
Vebulid enters the battlefield with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.
When Vebulid attacks or blocks, destroy it at end of combat.
0/0
Victimize

Victimize {2}{B}

Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
The priest cast Xantcha to the ground. "It is defective. We must scrap it."
Vile Requiem

Vile Requiem {2}{B}{B}

Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
Western Paladin

Western Paladin {2}{B}{B}

Creature - Zombie Knight
{B}{B}, {T}: Destroy target white creature.
"Their weak laws. Their flawed systems. They inhibit the Grand Evolution. In Yawgmoth's name, we shall erase them."
—Oath of the West
3/3
Witch Engine

Witch Engine {5}{B}

Creature - Horror
Swampwalk
{T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine.
4/4
Yawgmoth's Edict

Yawgmoth's Edict {1}{B}

Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
"Phyrexia's purity permits no other."
—Xantcha, Phyrexian outcast
Yawgmoth's Will

Yawgmoth's Will {2}{B}

Sorcery
Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Acidic Soil

Acidic Soil {2}{R}

Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.
Antagonism

Antagonism {3}{R}

Enchantment
At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
Arc Lightning

Arc Lightning {2}{R}

Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Rainclouds don't last long in Shiv, but that doesn't stop the lightning.
Bedlam

Bedlam {2}{R}{R}

Enchantment
Creatures can't block.
Sometimes quantity, in the absence of quality, is good enough.