Urza's Saga

Gilded Drake

Gilded Drake {1}{U}

Creature - Drake
Flying
When Gilded Drake enters, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
Buyer beware.
3/3
Great Whale

Great Whale {5}{U}{U}

Creature - Whale
When Great Whale enters, untap up to seven lands.
"As a great whale dies, it flips onto its back. And so an island is born."
—Mariners' legend
5/5
Hermetic Study

Hermetic Study {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to any target."
"Books can be replaced; a prize student cannot. Be patient."
—Urza, to Barrin
Hibernation

Hibernation {2}{U}

Instant
Return all green permanents to their owners' hands.
On its way to the cave, the armadillo brushed by a sapling. It awoke to find a full-grown tree blocking its path.
Horseshoe Crab

Horseshoe Crab {2}{U}

Creature - Crab
{U}: Untap Horseshoe Crab.
In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.
1/3
Imaginary Pet

Imaginary Pet {1}{U}

Creature - Illusion
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
"It followed me home. Can I keep it?"
4/4
Launch

Launch {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
Lilting Refrain

Lilting Refrain {1}{U}

Enchantment
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.
Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.
Lingering Mirage

Lingering Mirage {1}{U}

Enchantment - Aura
Enchant land
Enchanted land is an Island.
Cycling {2}
Birds frozen in flight. Sea turned to glass. Tolaria hidden in a mirror.
Morphling

Morphling {3}{U}{U}

Creature - Shapeshifter
{U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling gains shroud until end of turn.
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.
3/3
Pendrell Drake

Pendrell Drake {3}{U}

Creature - Drake
Flying
Cycling {2}
The mages of Tolaria found strange ways to spend their free time. Occasionally they had contests to see whose kite was eaten last.
2/3
Pendrell Flux

Pendrell Flux {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
Devoured by the mists, Tolaria was stuck in time, trapped between two eternal heartbeats.
Peregrine Drake

Peregrine Drake {4}{U}

Creature - Drake
Flying
When Peregrine Drake enters, untap up to five lands.
That the Tolarian mists parted for the drakes was warning enough to stay away.
2/3
Power Sink

Power Sink {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Power Taint

Power Taint {1}{U}

Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}.
Cycling {2}
Recantation

Recantation {3}{U}{U}

Enchantment
At the beginning of your upkeep, you may put a verse counter on Recantation.
{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
Rescind

Rescind {1}{U}{U}

Instant
Return target permanent to its owner's hand.
Cycling {2}
Rewind

Rewind {2}{U}{U}

Instant
Counter target spell. Untap up to four lands.
"Time flows like a river. In Tolaria we practice the art of building dams."
—Barrin, master wizard
Sandbar Merfolk

Sandbar Merfolk {U}

Creature - Merfolk
Cycling {2}
You are not prey until a predator knows of your existence.
1/1
Sandbar Serpent

Sandbar Serpent {4}{U}

Creature - Serpent
Cycling {2}
Treacherous and unpredictable currents around Tolaria earned the nickname "serpent wakes."
3/4
Show and Tell

Show and Tell {2}{U}

Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
At the academy, "show and tell" too often becomes "run and hide."
Somnophore

Somnophore {2}{U}{U}

Creature - Illusion
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2/2
Spire Owl

Spire Owl {1}{U}

Creature - Bird
Flying
When Spire Owl enters, look at the top four cards of your library, then put them back in any order.
1/1
Stern Proctor

Stern Proctor {U}{U}

Creature - Human Wizard
When Stern Proctor enters, return target artifact or enchantment to its owner's hand.
"I preferred the harsh tutors—they made mischief all the more fun."
—Teferi, third-level student
1/2
Stroke of Genius

Stroke of Genius {X}{2}{U}

Instant
Target player draws X cards.
After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.