Urza's Saga

Opal Titan

Opal Titan {2}{W}{W}

Enchantment
When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
"Fight? I cannot. I do not care if I live or die, so long as I can rest."
—Urza, to Serra
Related card: Domesticated Mammoth
Pariah

Pariah {2}{W}

Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
"It is not sad," Radiant chided the lesser angel. "It is right. Every society must have its outcasts."
Path of Peace

Path of Peace {3}{W}

Sorcery
Destroy target creature. Its owner gains 4 life.
"When the sword becomes a burden, let the warrior lay it aside that another with a truer heart might take it up."
—Radiant, archangel
Pegasus Charger

Pegasus Charger {2}{W}

Creature - Pegasus
Flying
First strike
"The clouds came alive and dove to the earth! Hooves flashed among the dark army, who fled before the spectacle of fury."
—Song of All, canto 211
2/1
Planar Birth

Planar Birth {1}{W}

Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
"From womb of nothingness sprang this place of beauty, purity, and hope realized."
—Song of All, canto 3
Presence of the Master

Presence of the Master {3}{W}

Enchantment
Whenever a player casts an enchantment spell, counter it.
Peace to all. Peace be all.
—Great Hall floor inscription
Redeem

Redeem {1}{W}

Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
"That they are saved from death is immaterial. What is important is that they know the source of their benefaction."
—Radiant, archangel
Remembrance

Remembrance {3}{W}

Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
Rune of Protection: Artifacts

Rune of Protection: Artifacts {1}{W}

Enchantment
{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
Rune of Protection: Black

Rune of Protection: Black {1}{W}

Enchantment
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
Rune of Protection: Blue

Rune of Protection: Blue {1}{W}

Enchantment
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
Rune of Protection: Green

Rune of Protection: Green {1}{W}

Enchantment
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
Rune of Protection: Lands

Rune of Protection: Lands {1}{W}

Enchantment
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
Rune of Protection: Red

Rune of Protection: Red {1}{W}

Enchantment
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
Rune of Protection: White

Rune of Protection: White {1}{W}

Enchantment
{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
Sanctum Custodian

Sanctum Custodian {2}{W}

Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
Serra told them to guard Urza as he healed. Five years they stood.
1/2
Sanctum Guardian

Sanctum Guardian {1}{W}{W}

Creature - Human Cleric
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
"Protect our mother in her womb."
1/4
Seasoned Marshal

Seasoned Marshal {2}{W}{W}

Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
There are only two rules of tactics: never be without a plan, and never rely on it.
2/2
Serra Avatar

Serra Avatar {4}{W}{W}{W}

Creature - Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
*/*
Serra Zealot

Serra Zealot {W}

Creature - Human Soldier
First strike
"The humans are useful in their way, but they must be commanded as the builder commands the stone. Be soft with them, and they will become soft."
—Radiant, archangel
1/1
Serra's Embrace

Serra's Embrace {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
"Lifted beyond herself, for that battle Brindri was an angel of light and fury."
—Song of All, canto 524
Serra's Hymn

Serra's Hymn {W}

Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.
Serra's Liturgy

Serra's Liturgy {2}{W}{W}

Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.
{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
Shimmering Barrier

Shimmering Barrier {1}{W}

Creature - Wall
Defender
First strike
Cycling {2}
1/3