Urza's Saga

Silent Attendant

Silent Attendant {2}{W}

Creature - Human Cleric
{T}: You gain 1 life.
"The answer to life should never be death; it should always be more life, wrapped tight around us like precious silks."
0/2
Songstitcher

Songstitcher {W}

Creature - Human Cleric
{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
The true names of birds are songs woven into their souls.
1/1
Soul Sculptor

Soul Sculptor {2}{W}

Creature - Human
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
Does the stone mimic life, or did it once live?
1/1
Voice of Grace

Voice of Grace {3}{W}

Creature - Angel
Flying, protection from black
"Opposite Law is Grace, and Grace must be preserved. If the strands of Grace are unraveled, its design will be lost, and the people with it."
—Song of All, canto 167
2/2
Voice of Law

Voice of Law {3}{W}

Creature - Angel
Flying, protection from red
"Life's balance is as a star: on one point is Law, and Law must be upheld. If the knots of order are loosened, chaos will spill through."
—Song of All, canto 167
2/2
Waylay

Waylay {2}{W}

Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
"You reek of corruption," spat the knight. "Why are you even here?"
Worship

Worship {3}{W}

Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra
Academy Researchers

Academy Researchers {1}{U}{U}

Creature - Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
2/2
Annul

Annul {U}

Instant
Counter target artifact or enchantment spell.
The most effective way to destroy a spell is to ensure it was never cast in the first place.
Arcane Laboratory

Arcane Laboratory {2}{U}

Enchantment
Each player can't cast more than one spell each turn.
It soon became obvious that some experiments were best overseen by fireproof teachers.
Attunement

Attunement {2}{U}

Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
"The solution can hide for only so long."
—Urza
Back to Basics

Back to Basics {2}{U}

Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
"A ruler wears a crown while the rest of us wear hats, but which would you rather have when it's raining?"
—Barrin, Principia
Barrin, Master Wizard

Barrin, Master Wizard {1}{U}{U}

Legendary Creature - Human Wizard
{2}, Sacrifice a permanent: Return target creature to its owner's hand.
"Knowledge is no more expensive than ignorance, and at least as satisfying."
—Barrin, master wizard
1/1
Catalog

Catalog {2}{U}

Instant
Draw two cards, then discard a card.
"Without order comes errors, and errors kill on Tolaria."
—Barrin, master wizard
Cloak of Mists

Cloak of Mists {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
"All we could lose, we did. All we could keep, we do. And both are shrouded by mists."
—Barrin, master wizard
Confiscate

Confiscate {4}{U}{U}

Enchantment - Aura
Enchant permanent
You control enchanted permanent.
"I don't understand why he works so hard on a device to duplicate a sound so easily made with hand and armpit."
—Barrin, progress report
Coral Merfolk

Coral Merfolk {1}{U}

Creature - Merfolk
It is not unusual for a single family of coral merfolk to spend centuries carefully guiding the growth of the reefs where they make their home.
2/1
Curfew

Curfew {U}

Instant
Each player returns a creature they control to its owner's hand.
". . . But I'm not tired!"
Disruptive Student

Disruptive Student {2}{U}

Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
"Teferi is a problem student. Always late for class. No appreciation for constructive use of time."
—Barrin, progress report
1/1
Douse

Douse {2}{U}

Enchantment
{1}{U}: Counter target red spell.
The academy's libraries were protected by fire-prevention spells. Even after the disaster, the books were intact—though forever sealed in time.
Drifting Djinn

Drifting Djinn {4}{U}{U}

Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.
Cycling {2}
5/5
Enchantment Alteration

Enchantment Alteration {U}

Instant
Attach target Aura attached to a creature or land to another permanent of that type.
Energy Field

Energy Field {1}{U}

Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Exhaustion

Exhaustion {2}{U}

Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
The mage felt as though he'd been in the stasis suit for days. Upon his return, he found it was months.
Fog Bank

Fog Bank {1}{U}

Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0/2