Urza's Saga

Yawgmoth's Will

Yawgmoth's Will {2}{B}

Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Acidic Soil

Acidic Soil {2}{R}

Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.
Antagonism

Antagonism {3}{R}

Enchantment
At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
Arc Lightning

Arc Lightning {2}{R}

Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Rainclouds don't last long in Shiv, but that doesn't stop the lightning.
Bedlam

Bedlam {2}{R}{R}

Enchantment
Creatures can't block.
Sometimes quantity, in the absence of quality, is good enough.
Brand

Brand {R}

Instant
Gain control of all permanents you own.
Cycling {2}
"By this glyph I affirm your role."
—Urza, to Karn
Bravado

Bravado {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
"We drive the dragons from our home. Why should we fear you?"
—Fire Eye, viashino bey
Bulwark

Bulwark {3}{R}{R}

Enchantment
At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
"It will be the goblin's first bath, and its last."
—Fire Eye, viashino bey
Crater Hellion

Crater Hellion {4}{R}{R}

Creature - Hellion Beast
Echo {4}{R}{R}
When Crater Hellion enters, it deals 4 damage to each other creature.
6/6
Destructive Urge

Destructive Urge {1}{R}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.
Red sky at night, dragon's delight.
Disorder

Disorder {1}{R}

Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
"Then, just when the other guys were winnin', the sky threw up."
—Jula, goblin raider
Dromosaur

Dromosaur {2}{R}

Creature - Dinosaur
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
They say dromosaurs are frightened of dogs, even little ones. There are no dogs in Shiv. Not even little ones.
2/3
Electryte

Electryte {3}{R}{R}

Creature - Trilobite Beast
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
Shivan inhabitants are hardened to fire, so their predators have developed alternative weaponry.
3/3
Falter

Falter {1}{R}

Instant
Creatures without flying can't block this turn.
Like a sleeping dragon, Shiv stirs and groans at times.
Fault Line

Fault Line {X}{R}{R}

Instant
Fault Line deals X damage to each creature without flying and each player.
We live on the serpent's back.
—Viashino saying
Fiery Mantle

Fiery Mantle {1}{R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
Fire Ants

Fire Ants {2}{R}

Creature - Insect
{T}: Fire Ants deals 1 damage to each other creature without flying.
Visitors to Shiv fear the dragons, the goblins, or the viashino. Natives fear the ants.
2/1
Fire Ants

Fire Ants {2}{R}

Creature - Insect
{T}: Fire Ants deals 1 damage to each other creature without flying.
2/1
Gamble

Gamble {R}

Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
When you've got nothing, you might as well trade it for something else.
Goblin Cadets

Goblin Cadets {R}

Creature - Goblin
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it.
"If you kids don't stop that racket, I'm turning this expedition around right now!"
2/1
Goblin Lackey

Goblin Lackey {R}

Creature - Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
All bark, someone else's bite.
1/1
Goblin Matron

Goblin Matron {2}{R}

Creature - Goblin
When Goblin Matron enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
There's always room for one more.
1/1
Goblin Offensive

Goblin Offensive {X}{1}{R}{R}

Sorcery
Create X 1/1 red Goblin creature tokens.
They certainly are.
Goblin Patrol

Goblin Patrol {R}

Creature - Goblin
Echo {R}
"Take the sharp metal stick and make a lotta holes."
—Jula, goblin raider
2/1
Goblin Raider

Goblin Raider {1}{R}

Creature - Goblin Warrior
Goblin Raider can't block.
He was proud to wear the lizard skin around his waist, just for the fun of annoying the enemy.
2/2