Secrets of Strixhaven

Follow the Lumarets

Follow the Lumarets {1}{G}

Sorcery
Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Germination Practicum

Germination Practicum {3}{G}{G}

Sorcery - Lesson
Put two +1/+1 counters on each creature you control.
Paradigm
Glorious Decay

Glorious Decay {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Glorious Decay deals 4 damage to target creature with flying.
• Exile target card from a graveyard. Draw a card.
Hungry Graffalon

Hungry Graffalon {3}{G}

Creature - Giraffe
Reach
Increment
The nature of the Paradox Gardens is such that the beasts that live there are always exactly as tall as they need to be to get a snack.
3/4
Infirmary Healer

Infirmary Healer {1}{G}

Creature - Cat Cleric
This creature enters prepared.
2/3
Card has other part: Stream of Life (Prepared)
Stream of Life (Prepared)

Stream of Life (Prepared) {X}{G}

Sorcery
Target player gains X life.
Card has other part: Infirmary Healer
Lumaret's Favor

Lumaret's Favor {1}{G}

Instant
Infusion — When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy.
Target creature gets +2/+4 until end of turn.
Though the lumarets were ignored by the other Witherbloom students, it was clear to Lluwen they were much more complex than they seemed.
Mindful Biomancer

Mindful Biomancer {1}{G}

Creature - Dryad Druid
When this creature enters, you gain 1 life.
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
"I sometimes think I've learned more from the smallest of beings than from all of my professors combined."
2/2
Noxious Newt

Noxious Newt {1}{G}

Creature - Salamander
Deathtouch
{T}: Add {G}.
Brightly-colored skin doesn't always mean a creature is poisonous, but why take the risk?
1/2
Oracle's Restoration

Oracle's Restoration {G}

Sorcery
Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life.
Though the archaic had ravaged Titan's Grave and stolen Jadzi from safety, her compassion soothed its frenzy.
Pestbrood Sloth

Pestbrood Sloth {3}{G}

Creature - Plant Sloth
Reach
When this creature dies, create two 1/1 black and green Pest creature tokens with "Whenever this token attacks, you gain 1 life."
The sloths of Titan's Grave move so infrequently that entire ecosystems develop in their fur.
4/4
Planar Engineering

Planar Engineering {3}{G}

Sorcery
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
"All growth comes at a cost. It's up to each of us to determine if the result is worth the sacrifice."
—Oracle Jadzi, to Tam
Shopkeeper's Bane

Shopkeeper's Bane {2}{G}

Creature - Badger Pest
Trample
Whenever this creature attacks, you gain 2 life.
"Pests really live up to their name!"
—Annia, disgruntled Ribtruss Town merchant
4/2
Slumbering Trudge

Slumbering Trudge {X}{G}

Creature - Plant Beast
This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped.
"Yes, she is blocking the path. Are you volunteering to move her?"
—Tam, to Kirol
6/6
Snarl Song

Snarl Song {5}{G}

Sorcery
Converge — Create two 0/0 green and blue Fractal creature tokens. Put X +1/+1 counters on each of them and you gain X life, where X is the number of colors of mana spent to cast this spell.
"Archaics and mana snarls have both existed since the beginning of time. Coincidence? Highly unlikely."
—Zimone
Studious First-Year

Studious First-Year {G}

Creature - Bear Wizard
This creature enters prepared.
1/1
Card has other part: Rampant Growth (Prepared)
Rampant Growth (Prepared)

Rampant Growth (Prepared) {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Card has other part: Studious First-Year
Tenured Concocter

Tenured Concocter {4}{G}

Creature - Troll Druid
Vigilance
Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card.
Infusion — This creature gets +2/+0 as long as you gained life this turn.
"Potential can be augmented. Imagination cannot."
4/5
Thornfist Striker

Thornfist Striker {2}{G}

Creature - Elf Druid
Ward {1}
Infusion — Creatures you control get +1/+0 and have trample as long as you gained life this turn.
3/3
Topiary Lecturer

Topiary Lecturer {2}{G}

Creature - Elf Druid
Increment
{T}: Add an amount of {G} equal to this creature's power.
"Before we can understand nature, we must learn to nurture it."
1/2
Vastlands Scavenger

Vastlands Scavenger {1}{G}{G}

Creature - Bear Druid
Deathtouch
This creature enters prepared.
4/4
Card has other part: Bind to Life
Bind to Life

Bind to Life {4}{G}

Instant
Mill seven cards. Then put a creature card from among them onto the battlefield.
Card has other part: Vastlands Scavenger
Wild Hypothesis

Wild Hypothesis {X}{G}

Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Surveil 2.
Wildgrowth Archaic

Wildgrowth Archaic {2/G}{2/G}

Creature - Avatar
Trample, reach
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
0/0
Zimone's Experiment

Zimone's Experiment {3}{G}

Sorcery
Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand.