Secrets of Strixhaven

Pigment Wrangler

Pigment Wrangler {4}{R}

Creature - Orc Sorcerer
Flying
This creature enters prepared.
4/4
Card has other part: Striking Palette
Striking Palette

Striking Palette {R}

Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Card has other part: Pigment Wrangler
Rearing Embermare

Rearing Embermare {4}{R}

Creature - Horse Beast
Reach, haste
"Terrible creatures. A restorer's worst enemy is fire."
—Osgir, the Reconstructor
4/5
Rubble Rouser

Rubble Rouser {2}{R}

Creature - Dwarf Sorcerer
When this creature enters, you may discard a card. If you do, draw a card.
{T}, Exile a card from your graveyard: Add {R}. When you do, this creature deals 1 damage to each opponent.
"History is patient. I am not."
1/4
Seize the Spoils

Seize the Spoils {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token.
The annual arts festival, Summitfest, draws participants from across Arcavios, but only one will walk away with The Grand Muse trophy.
Steal the Show

Steal the Show {2}{R}

Sorcery
Choose one or both —
• Target player discards any number of cards, then draws that many cards.
• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker.
Strife Scholar

Strife Scholar {2}{R}

Creature - Orc Sorcerer
Ward—Pay 2 life.
This creature enters prepared.
3/2
Card has other part: Awaken the Ages
Awaken the Ages

Awaken the Ages {5}{R}

Sorcery
Create two 2/2 red and white Spirit creature tokens.
Card has other part: Strife Scholar
Tablet of Discovery

Tablet of Discovery {2}{R}

Artifact
When this artifact enters, mill a card. You may play that card this turn.
{T}: Add {R}.
{T}: Add {R}{R}. Spend this mana only to cast instant and sorcery spells.
Leaving no stone unturned is just the beginning.
Tackle Artist

Tackle Artist {3}{R}

Creature - Orc Sorcerer
Trample
Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, put two +1/+1 counters on this creature instead.
"Let's paint the field red!"
4/3
Thunderdrum Soloist

Thunderdrum Soloist {1}{R}

Creature - Dwarf Bard
Reach
Opus — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent. If five or more mana was spent to cast that spell, this creature deals 3 damage to each opponent instead.
1/3
Tome Blast

Tome Blast {1}{R}

Sorcery
Tome Blast deals 2 damage to any target.
Flashback {4}{R}
"You're history."
Unsubtle Mockery

Unsubtle Mockery {2}{R}

Instant
Unsubtle Mockery deals 4 damage to target creature. Surveil 1.
"He said it was 'physically impossible' to capture an exact likeness. The technique could use a little work, but I got the expression right."
—Isobel, hot-headed artist
Zealous Lorecaster

Zealous Lorecaster {5}{R}

Creature - Giant Sorcerer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
"Sometimes the only way to learn from history is by repeating it."
4/4
Aberrant Manawurm

Aberrant Manawurm {3}{G}

Creature - Wurm
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.
"What is the equation for terror?"
—Lost research note, Paradox Gardens
2/5
Additive Evolution

Additive Evolution {3}{G}{G}

Enchantment
When this enchantment enters, create a 0/0 green and blue Fractal creature token. Put three +1/+1 counters on it.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
"Numbers have no limits. Why should nature?"
—Emil, Quandrix fourth-year
Ambitious Augmenter

Ambitious Augmenter {G}

Creature - Turtle Wizard
Increment
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
1/1
Burrog Barrage

Burrog Barrage {1}{G}

Instant
Target creature you control gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn. Then it deals damage equal to its power to up to one target creature an opponent controls.
"I had to leave Doradur to attend Strixhaven, so I brought a piece of home with me."
Chelonian Tackle

Chelonian Tackle {2}{G}

Sorcery
Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls.
"Scurrids to climb the tower, cervins to cross the stadium, and turtles to win the game."
—Quandrix Mage Tower tactics
Comforting Counsel

Comforting Counsel {1}{G}

Enchantment
Whenever you gain life, put a growth counter on this enchantment.
As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.
In the grief that followed the Invasion, Willowdusk's office turned into an unofficial hideaway for overwhelmed students.
Efflorescence

Efflorescence {2}{G}

Instant
Put two +1/+1 counters on target creature.
Infusion — If you gained life this turn, that creature also gains trample and indestructible until end of turn.
"Wherever your foot falls, life blossoms in its wake."
—Lisette, dean of the root
Emeritus of Abundance

Emeritus of Abundance {2}{G}

Creature - Elf Druid
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
3/4
Card has other part: Regrowth (Prepared)
Regrowth (Prepared)

Regrowth (Prepared) {1}{G}

Sorcery
Return target card from your graveyard to your hand.
Card has other part: Emeritus of Abundance
Emil, Vastlands Roamer

Emil, Vastlands Roamer {2}{G}

Legendary Creature - Elf Druid
Creatures you control with +1/+1 counters on them have trample.
{4}{G}, {T}: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of differently named lands you control.
3/3
Environmental Scientist

Environmental Scientist {1}{G}

Creature - Human Druid
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Now to put into practice what I learned in class."
2/2