Secrets of Strixhaven

Echocasting Symposium

Echocasting Symposium {4}{U}{U}

Sorcery - Lesson
Target player creates a token that's a copy of target creature you control.
Paradigm
Related card: Paradigm Shifter
Emeritus of Ideation

Emeritus of Ideation {3}{U}{U}

Creature - Human Wizard
Flying, ward {2}
This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
5/5
Card has other part: Ancestral Recall (Prepared)
Ancestral Recall (Prepared)

Ancestral Recall (Prepared) {U}

Instant
Target player draws three cards.
Card has other part: Emeritus of Ideation
Encouraging Aviator

Encouraging Aviator {2}{U}

Creature - Bird Wizard
Flying
Whenever this creature attacks, it becomes prepared.
2/3
Card has other part: Jump (Prepared)
Jump (Prepared)

Jump (Prepared) {U}

Instant
Target creature gains flying until end of turn.
Card has other part: Encouraging Aviator
Essence Scatter

Essence Scatter {1}{U}

Instant
Counter target creature spell.
"Venturing beyond campus means learning how to deal with creatures not bound by university rules."
—Emil, Vastlands roamer
Exhibition Tidecaller

Exhibition Tidecaller {U}

Creature - Djinn Wizard
Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.
"Dangerously overflowing with creative expression."
—Strixhaven Star gallery show review
0/2
Flow State

Flow State {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Fractal Anomaly

Fractal Anomaly {U}

Instant
Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it, where X is the number of cards you've drawn this turn.
"Dear dad, please send sixteen tons of krill in your next care package. Will explain at semester break."
Fractalize

Fractalize {X}{U}

Instant
Until end of turn, target creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1.
"Return your lizards to their natural size before class ends. We don't want another incident."
—Professor Berta
Harmonized Trio

Harmonized Trio {U}

Creature - Merfolk Bard Wizard
{T}, Tap two untapped creatures you control: This creature becomes prepared.
1/1
Card has other part: Brainstorm (Prepared)
Brainstorm (Prepared)

Brainstorm (Prepared) {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Card has other part: Harmonized Trio
Homesickness

Homesickness {4}{U}{U}

Instant
Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them.
"We know you're working hard. Dress warm and get enough sleep. Dad says hi!"
—Love, Mom
Hydro-Channeler

Hydro-Channeler {1}{U}

Creature - Merfolk Wizard
{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell.
{1}, {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Only when they can defy the laws of nature can a Quandrix student claim to have mastered a spell.
1/3
Jadzi, Steward of Fate

Jadzi, Steward of Fate {2}{U}

Legendary Creature - Human Wizard
Jadzi enters prepared.
When Jadzi enters, draw two cards, then discard two cards.
2/4
Card has other part: Oracle's Gift
Oracle's Gift

Oracle's Gift {X}{X}{U}

Sorcery
Create X 0/0 green and blue Fractal creature tokens, then put X +1/+1 counters on each Fractal you control.
Card has other part: Jadzi, Steward of Fate
Landscape Painter

Landscape Painter {1}{U}

Creature - Merfolk Wizard
This creature enters prepared.
2/1
Card has other part: Vibrant Idea
Vibrant Idea

Vibrant Idea {4}{U}

Sorcery
Draw two cards.
Card has other part: Landscape Painter
Mana Sculpt

Mana Sculpt {1}{U}{U}

Instant
Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
The harder a foe strikes, the stronger a Dragonsguard's defenses become.
Mathemagics

Mathemagics {X}{X}{U}{U}

Sorcery
Target player draws 2ˣ cards.
"Theory? Meet practice."
—Tam, Quandrix second-year
Matterbending Mage

Matterbending Mage {2}{U}

Creature - Human Wizard
When this creature enters, return up to one other target creature to its owner's hand.
Whenever you cast a spell with {X} in its mana cost, this creature can't be blocked this turn.
2/2
Muse Seeker

Muse Seeker {1}{U}

Creature - Elf Wizard
Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell.
"Failure can be a reason to quit or fuel for inspiration. The choice is always yours."
—Veyran, dean of perfection
1/2
Muse's Encouragement

Muse's Encouragement {4}{U}

Instant
Create a 3/3 blue and red Elemental creature token with flying.
Surveil 2.
Many Prismari students find their best ideas while under the gaze of the Muse.
Orysa, Tide Choreographer

Orysa, Tide Choreographer {4}{U}

Legendary Creature - Merfolk Bard
This spell costs {3} less to cast if creatures you control have total toughness 10 or greater.
When Orysa enters, draw two cards.
Orysa and her troupe of turtles are a staple of Summitfest's daytime celebrations.
2/2
Pensive Professor

Pensive Professor {1}{U}{U}

Creature - Human Wizard
Increment
Whenever one or more +1/+1 counters are put on this creature, draw a card.
"To the patient mind, no problem is unsolvable."
0/2