Secrets of Strixhaven

Hardened Academic

Hardened Academic {R}{W}

Creature - Bird Cleric
Flying, haste
Discard a card: This creature gains lifelink until end of turn.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
"Do you think I've spent a lifetime studying war and learned nothing?"
2/1
Imperious Inkmage

Imperious Inkmage {1}{W}{B}

Creature - Orc Warlock
Vigilance
When this creature enters, surveil 2.
"It's not ego if you're flawless, darling."
3/3
Inkling Mascot

Inkling Mascot {W}{B}

Creature - Inkling Cat
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1.
At the ready when words fail.
2/2
Killian's Confidence

Killian's Confidence {W}{B}

Sorcery
Target creature gets +1/+1 until end of turn. Draw a card.
Whenever one or more creatures you control deal combat damage to a player, you may pay {W/B}. If you do, return this card from your graveyard to your hand.
"Don't hold back, because I certainly won't."
Kirol, History Buff

Kirol, History Buff {R}{W}

Legendary Creature - Vampire Cleric
Whenever one or more cards leave your graveyard, Kirol becomes prepared.
2/3
Card has other part: Pack a Punch
Pack a Punch

Pack a Punch {1}{R}{W}

Sorcery
Mill a card. Put two +1/+1 counters on target creature. It gains trample until end of turn.
Card has other part: Kirol, History Buff
Lluwen, Exchange Student

Lluwen, Exchange Student {2}{B}{G}

Legendary Creature - Elf Druid
Lluwen enters prepared.
Exile a creature card from your graveyard: Lluwen becomes prepared. Activate only as a sorcery.
3/4
Card has other part: Pest Friend
Pest Friend

Pest Friend {B/G}

Sorcery
Create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Card has other part: Lluwen, Exchange Student
Lorehold Charm

Lorehold Charm {R}{W}

Instant
Choose one —
• Each opponent sacrifices a nontoken artifact of their choice.
• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.
• Creatures you control get +1/+1 and gain trample until end of turn.
Lorehold, the Historian

Lorehold, the Historian {3}{R}{W}

Legendary Creature - Elder Dragon
Flying, haste
Each instant and sorcery card in your hand has miracle {2}.
At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.
5/5
Mind into Matter

Mind into Matter {X}{G}{U}

Sorcery
Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.
"What the mind conceives," began Dean Adrix. "Magic can achieve," assured Dean Nev.
Mind Roots

Mind Roots {1}{B}{G}

Sorcery
Target player discards two cards. Put up to one land card discarded this way onto the battlefield tapped under your control.
The best ideas stem from dreams.
Molten Note

Molten Note {X}{R}{W}

Sorcery
Molten Note deals damage to target creature equal to the amount of mana spent to cast this spell. Untap all creatures you control.
Flashback {6}{R}{W}
It's characteristic of the Blood Age for instruments of music to also be tools of war.
Moment of Reckoning

Moment of Reckoning {3}{W}{W}{B}{B}

Sorcery
Choose up to four. You may choose the same mode more than once.
• Destroy target nonland permanent.
• Return target nonland permanent card from your graveyard to the battlefield.
The archaics experience all of Arcavian history. Changing that fate threatens their very existence.
Nita, Forum Conciliator

Nita, Forum Conciliator {1}{W}{B}

Legendary Creature - Human Advisor
Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control.
{2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
2/3
Old-Growth Educator

Old-Growth Educator {2}{B}{G}

Creature - Treefolk Druid
Vigilance, reach
Infusion — When this creature enters, put two +1/+1 counters on it if you gained life this turn.
"Here is my most important lesson: Within all life dwells a living essence. You must decide for yourselves how you'll use that knowledge."
—Professor Longbranch
4/4
Paradox Surveyor

Paradox Surveyor {G}{G/U}{U}

Creature - Elf Druid
Reach
When this creature enters, look at the top five cards of your library. You may reveal a land card or a card with {X} in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Pest Mascot

Pest Mascot {1}{B}{G}

Creature - Pest Ape
Trample
Whenever you gain life, put a +1/+1 counter on this creature.
Hungering for the zest of life.
2/3
Practiced Scrollsmith

Practiced Scrollsmith {R}{R/W}{W}

Creature - Dwarf Cleric
First strike
When this creature enters, exile target noncreature, nonland card from your graveyard. Until the end of your next turn, you may cast that card.
"Every weapon has a story. Let me tell you this one's."
3/2
Prismari Charm

Prismari Charm {U}{R}

Instant
Choose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand.
Prismari, the Inspiration

Prismari, the Inspiration {5}{U}{R}

Legendary Creature - Elder Dragon
Flying
Ward—Pay 5 life.
Instant and sorcery spells you cast have storm.
7/7
Proctor's Gaze

Proctor's Gaze {2}{G}{U}

Instant
Return up to one target nonland permanent to its owner's hand. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Only proctors are allowed to use magic in exam halls, enabling them to more easily catch cheaters in the act.
Professor Dellian Fel

Professor Dellian Fel {2}{B}{G}

Legendary Planeswalker - Dellian
[+2]: You gain 3 life.
[0]: You draw a card and lose 1 life.
[–3]: Destroy target creature.
[–6]: You get an emblem with "Whenever you gain life, target opponent loses that much life."
Loyalty:
5
Pterafractyl

Pterafractyl {X}{G}{U}

Creature - Dinosaur Fractal
Flying
This creature enters with X +1/+1 counters on it.
When this creature enters, you gain 2 life.
"Be careful when traversing the Paradox Gardens. Not all experiments are perfectly contained."
—Professor Berta
1/0
Pursue the Past

Pursue the Past {R}{W}

Sorcery
You gain 2 life. You may discard a card. If you do, draw two cards.
Flashback {2}{R}{W}
"Stones in your path are not obstacles, but discoveries."
—Velomachus Lorehold