Secrets of Strixhaven

Hardened Academic

Hardened Academic {R}{W}

Creature - Bird Cleric
Flying, haste
Discard a card: This creature gains lifelink until end of turn.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
"Do you think I've spent a lifetime studying war and learned nothing?"
2/1
Mind into Matter

Mind into Matter {X}{G}{U}

Sorcery
Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.
"What the mind conceives," began Dean Adrix.
"Magic can achieve," assured Dean Nev.
Moment of Reckoning

Moment of Reckoning {3}{W}{W}{B}{B}

Sorcery
Choose up to four. You may choose the same mode more than once.
• Destroy target nonland permanent.
• Return target nonland permanent card from your graveyard to the battlefield.
The archaics experience all of Arcavian history. Changing that fate threatens their very existence.
Nita, Forum Conciliator

Nita, Forum Conciliator {1}{W}{B}

Legendary Creature - Human Advisor
Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control.
{2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
2/3
Resonating Lute

Resonating Lute {2}{U}{R}

Artifact
Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
{T}: Draw a card. Activate only if you have seven or more cards in your hand.
School styluses are just tools. Passion is a Prismari's true instrument.
Splatter Technique

Splatter Technique {1}{U}{U}{R}{R}

Sorcery
Choose one —
• Draw four cards.
• Splatter Technique deals 4 damage to each creature and planeswalker.
As the marvels of living art they are, elemental whales can't resist contributing to Summitfest's displays.
Suspend Aggression

Suspend Aggression {1}{R}{W}

Instant
Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn.
"Knowledge is your armor. Use it wisely, and it will keep you safe."
—Augusta, dean of order
Traumatic Critique

Traumatic Critique {X}{U}{R}

Instant
Traumatic Critique deals X damage to any target. Draw two cards, then discard a card.
"The artist should suffer for their craft, not the audience!"
—Galazeth Prismari
Vicious Rivalry

Vicious Rivalry {2}{B}{G}

Sorcery
As an additional cost to cast this spell, pay X life.
Destroy all artifacts and creatures with mana value X or less.
So intense was their hatred they didn't realize how lonely they'd become. In the end, all they had was each other, and they hated that, too.
Zaffai and the Tempests

Zaffai and the Tempests {5}{U}{R}

Legendary Creature - Human Bard Sorcerer
Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost.
"Leave everything on the stage and give them a performance they'll never forget."
5/7
Great Hall of the Biblioplex

Great Hall of the Biblioplex

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
{5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
Petrified Hamlet

Petrified Hamlet

Land
When this land enters, choose a land card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Lands with the chosen name have "{T}: Add {C}."
{T}: Add {C}.
Lorehold Charm

Lorehold Charm {R}{W}

Instant
Choose one —
• Each opponent sacrifices a nontoken artifact of their choice.
• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.
• Creatures you control get +1/+1 and gain trample until end of turn.
Prismari Charm

Prismari Charm {U}{R}

Instant
Choose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand.
Quandrix Charm

Quandrix Charm {G}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {2}.
• Destroy target enchantment.
• Target creature has base power and toughness 5/5 until end of turn.
Silverquill Charm

Silverquill Charm {W}{B}

Instant
Choose one —
• Put two +1/+1 counters on target creature.
• Exile target creature with power 2 or less.
• Each opponent loses 3 life and you gain 3 life.
Witherbloom Charm

Witherbloom Charm {B}{G}

Instant
Choose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
Wisdom of Ages

Wisdom of Ages {4}{U}{U}{U}

Sorcery
Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game.
Exile Wisdom of Ages.
"If you take the time to listen, the archaics will tell you that this world has been torn asunder and remade many times before."
—Jadzi, Oracle of Arcavios