Secret Lair Drop

Goblin Matron

Goblin Matron {2}{R}

Creature - Goblin
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1/1
Goblin Recruiter

Goblin Recruiter {1}{R}

Creature - Goblin
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
1/1
Goblin Recruiter

Goblin Recruiter {1}{R}

Creature - Goblin
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
1/1
Muxus, Goblin Grandee

Muxus, Goblin Grandee {4}{R}{R}

Legendary Creature - Goblin Noble
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
4/4
Muxus, Goblin Grandee

Muxus, Goblin Grandee {4}{R}{R}

Legendary Creature - Goblin Noble
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
4/4
Shattergang Brothers

Shattergang Brothers {1}{B}{R}{G}

Legendary Creature - Goblin Artificer
{2}{B}, Sacrifice a creature: Each other player sacrifices a creature.
{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.
{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
3/3
Shattergang Brothers

Shattergang Brothers {1}{B}{R}{G}

Legendary Creature - Goblin Artificer
{2}{B}, Sacrifice a creature: Each other player sacrifices a creature.
{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.
{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
3/3
Nirkana Revenant

Nirkana Revenant {4}{B}{B}

Creature - Vampire Shade
Whenever you tap a Swamp for mana, add an additional {B}.
{B}: This creature gets +1/+1 until end of turn.
"Moooom, I told you to shut the blinds!"
4/4
Arbor Elf

Arbor Elf {G}

Creature - Elf Druid
{T}: Untap target Forest.
"Dead crowd tonight."
1/1
Terastodon

Terastodon {6}{G}{G}

Creature - Elephant
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9/9
Maelstrom Wanderer

Maelstrom Wanderer {5}{G}{U}{R}

Legendary Creature - Elemental
Creatures you control have haste.
Cascade, cascade
Not all who wander are chaotic energy monsters. Some are, though.
7/5
Ancient Amphitheater

Ancient Amphitheater

Land
As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
"The Giant Games are here! Who will flatten the competition and who will flatten the crowd?"
—Promotional leaflet
Auntie's Hovel

Auntie's Hovel

Land
As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
When they're feeling homesick, all the little goblins know where to go for a nice bowl of hot muck.
Gilt-Leaf Palace

Gilt-Leaf Palace

Land
As this land enters, you may reveal an Elf card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {G}.
Elegant, imposing, picturesque—and that's just the elves, to say nothing of their palace.
Secluded Glen

Secluded Glen

Land
As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}.
Be careful when accepting an invitation to a faerie's home—you may never leave.
Wanderwine Hub

Wanderwine Hub

Land
As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Finding success in merfolk markets is always sink or swim.
Estrid's Invocation

Estrid's Invocation {2}{U}

Enchantment
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Estrid's Invocation

Estrid's Invocation {2}{U}

Enchantment
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
"Purely enchanting. The magic will linger long after you've reached the end."
—Talion, the Kindly Lord
Steely Resolve

Steely Resolve {1}{G}

Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have shroud.
Steely Resolve

Steely Resolve {1}{G}

Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have shroud.
"An inspiring story filled with heroic creatures joining forces to combat a common enemy—what's not to like? This tale made me want to don my cloak, grab a longsword, and head out in search of adventure."
—ELLIVERE of the WILD COURT
Estrid, the Masked

Estrid, the Masked {1}{G}{W}{U}

Legendary Planeswalker - Estrid
[+2]: Untap each enchanted permanent you control.
[–1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor.
[–7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.
Loyalty:
3
Estrid, the Masked

Estrid, the Masked {1}{G}{W}{U}

Legendary Planeswalker - Estrid
[+2]: Untap each enchanted permanent you control.
[–1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor.
[–7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.
"A sordid tale of deception and stolen identity . . . this masterpiece of mystery will have you questioning who you are, and what is real."
—ASHIOK, WICKED MANIPULATOR
Loyalty:
3
Tuvasa the Sunlit

Tuvasa the Sunlit {G}{W}{U}

Legendary Creature - Merfolk Shaman
Tuvasa gets +1/+1 for each enchantment you control.
Whenever you cast your first enchantment spell each turn, draw a card.
1/1
Tuvasa the Sunlit

Tuvasa the Sunlit {G}{W}{U}

Legendary Creature - Merfolk Shaman
Tuvasa gets +1/+1 for each enchantment you control.
Whenever you cast your first enchantment spell each turn, draw a card.
"Beautifully wrought and achingly compelling. A classic coming-of-age romp that delves into the depths of what it really means to be fish."
—Troyan, Gutsy Explorer
1/1
Gargos, Vicious Watcher

Gargos, Vicious Watcher {3}{G}{G}{G}

Legendary Creature - Hydra
Vigilance
Hydra spells you cast cost {4} less to cast.
Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
8/7