Secret Lair Drop

The Prismatic Bridge
Esika, God of the Tree

The Prismatic Bridge {W}{U}{B}{R}{G}

Legendary Enchantment
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
The end of us all.
Card has other part: Esika, God of the Tree
Archangel Avacyn
Avacyn, the Purifier

Archangel Avacyn {3}{W}{W}

Legendary Creature - Angel
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4/4
Card has other part: Avacyn, the Purifier
Avacyn, the Purifier
Archangel Avacyn

Avacyn, the Purifier

Legendary Creature - Angel
(Color indicator: Avacyn, the Purifier is red)
Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
Pray.
6/5
Card has other part: Archangel Avacyn
Bloodline Keeper
Lord of Lineage

Bloodline Keeper {2}{B}{B}

Creature - Vampire
Flying
{T}: Create a 2/2 black Vampire creature token with flying.
{B}: Transform this creature. Activate only if you control five or more Vampires.
3/3
Card has other part: Lord of Lineage
Lord of Lineage
Bloodline Keeper

Lord of Lineage

Creature - Vampire
(Color indicator: Lord of Lineage is black)
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
Every mouth gets fed, no matter how large or pointy.
5/5
Card has other part: Bloodline Keeper
Nicol Bolas, the Ravager
Nicol Bolas, the Arisen

Nicol Bolas, the Ravager {1}{U}{B}{R}

Legendary Creature - Elder Dragon
Flying
When Nicol Bolas enters, each opponent discards a card.
{4}{U}{B}{R}: Exile Nicol Bolas, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.
4/4
Card has other part: Nicol Bolas, the Arisen
Nicol Bolas, the Arisen
Nicol Bolas, the Ravager

Nicol Bolas, the Arisen

Legendary Planeswalker - Bolas
(Color indicator: Nicol Bolas, the Arisen is blue, black, and red)
[+2]: Draw two cards.
[–3]: Nicol Bolas deals 10 damage to target creature or planeswalker.
[–4]: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
[–12]: Exile all but the bottom card of target player's library.
Loyalty:
7
Card has other part: Nicol Bolas, the Ravager
Westvale Abbey
Ormendahl, Profane Prince

Westvale Abbey

Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform this land, then untap it.
Card has other part: Ormendahl, Profane Prince
Ormendahl, Profane Prince
Westvale Abbey

Ormendahl, Profane Prince

Legendary Creature - Demon
(Color indicator: Ormendahl, Profane Prince is black)
Flying, lifelink, indestructible, haste
"I love what I've done with the place."
9/7
Card has other part: Westvale Abbey
Phyrexian Unlife

Phyrexian Unlife {2}{W}

Enchantment
You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect.
Phyrexian Crusader

Phyrexian Crusader {1}{B}{B}

Creature - Phyrexian Zombie Knight
First strike, protection from red and from white
Infect
2/2
Plague Engineer

Plague Engineer {2}{B}

Creature - Phyrexian Carrier
Deathtouch
As this creature enters, choose a creature type.
Creatures of the chosen type your opponents control get -1/-1.
2/2
Ertai, the Corrupted

Ertai, the Corrupted {2}{W}{U}{B}

Legendary Creature - Phyrexian Human Wizard
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
3/4
Glissa, the Traitor

Glissa, the Traitor {B}{G}{G}

Legendary Creature - Phyrexian Zombie Elf
First strike, deathtouch
Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
3/3
Eldrazi Conscription

Eldrazi Conscription {8}

Kindred Enchantment - Eldrazi Aura
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2.
Deafening Silence

Deafening Silence {W}

Enchantment
Each player can't cast more than one noncreature spell each turn.
Counterbalance

Counterbalance {U}{U}

Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Bruna, Light of Alabaster

Bruna, Light of Alabaster {3}{W}{W}{U}

Legendary Creature - Angel
Flying, vigilance
Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
5/5
Hexdrinker

Hexdrinker {G}

Creature - Snake
Level up {1}
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything
2/1
Lotus Cobra

Lotus Cobra {1}{G}

Creature - Snake
Landfall — Whenever a land you control enters, add one mana of any color.
Some snakes are known for their deadly venom, swift strike, or crushing strength. Others are known for their deft handling of garden tools. Nature is beautiful.
2/1
Related card: Hinterland Chef
Seshiro the Anointed

Seshiro the Anointed {4}{G}{G}

Legendary Creature - Snake Monk
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
Armed and dangerous.
3/4
Ice-Fang Coatl

Ice-Fang Coatl {G}{U}

Snow Creature - Snake
Flash
Flying
When this creature enters, draw a card.
This creature has deathtouch as long as you control at least three other snow permanents.
1/1
Stonecoil Serpent

Stonecoil Serpent {X}

Artifact Creature - Snake
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
"Why do they call it a serpent when it's actually a snake? Serpents are usually aquatic while—"
—Tevor the Pedantic, last words
0/0
Alms Collector

Alms Collector {3}{W}

Creature - Cat Cleric
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
"They say money can't buy happiness, but have you heard how loud I purr?"
3/4
Crested Sunmare

Crested Sunmare {3}{W}{W}

Creature - Horse
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Galloping past darkness and malaise, she simply says, "Neigh."
5/5