Secret Lair Drop

Wheel of Misfortune

Wheel of Misfortune {2}{R}

Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Nekusar, the Mindrazer

Nekusar, the Mindrazer {2}{U}{B}{R}

Legendary Creature - Zombie Wizard
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
2/4
Nemesis of Reason

Nemesis of Reason {3}{U}{B}

Creature - Leviathan Horror
Whenever this creature attacks, defending player mills ten cards.
To challenge a monster beyond perception is to challenge perception itself.
3/7
Gaea's Blessing

Gaea's Blessing {1}{G}

Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
A simple sacrifice: his heart for the world.
Twilight Prophet

Twilight Prophet {2}{B}{B}

Creature - Vampire Cleric
Flying
Ascend
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
What good are eyes that cannot see truth?
2/4
Worldspine Wurm

Worldspine Wurm {8}{G}{G}{G}

Creature - Wurm
Trample
When this creature dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
The final foe was finality itself.
15/15
Goblin Lackey

Goblin Lackey {R}

Creature - Goblin
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
1/1
Goblin Lackey

Goblin Lackey {R}

Creature - Goblin
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
1/1
Goblin Matron

Goblin Matron {2}{R}

Creature - Goblin
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1/1
Goblin Matron

Goblin Matron {2}{R}

Creature - Goblin
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1/1
Goblin Recruiter

Goblin Recruiter {1}{R}

Creature - Goblin
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
1/1
Goblin Recruiter

Goblin Recruiter {1}{R}

Creature - Goblin
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
1/1
Muxus, Goblin Grandee

Muxus, Goblin Grandee {4}{R}{R}

Legendary Creature - Goblin Noble
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
4/4
Muxus, Goblin Grandee

Muxus, Goblin Grandee {4}{R}{R}

Legendary Creature - Goblin Noble
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
4/4
Shattergang Brothers

Shattergang Brothers {1}{B}{R}{G}

Legendary Creature - Goblin Artificer
{2}{B}, Sacrifice a creature: Each other player sacrifices a creature.
{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.
{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
3/3
Shattergang Brothers

Shattergang Brothers {1}{B}{R}{G}

Legendary Creature - Goblin Artificer
{2}{B}, Sacrifice a creature: Each other player sacrifices a creature.
{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.
{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
3/3
Nirkana Revenant

Nirkana Revenant {4}{B}{B}

Creature - Vampire Shade
Whenever you tap a Swamp for mana, add an additional {B}.
{B}: This creature gets +1/+1 until end of turn.
"Moooom, I told you to shut the blinds!"
4/4
Arbor Elf

Arbor Elf {G}

Creature - Elf Druid
{T}: Untap target Forest.
"Dead crowd tonight."
1/1
Terastodon

Terastodon {6}{G}{G}

Creature - Elephant
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9/9
Maelstrom Wanderer

Maelstrom Wanderer {5}{G}{U}{R}

Legendary Creature - Elemental
Creatures you control have haste.
Cascade, cascade
Not all who wander are chaotic energy monsters. Some are, though.
7/5
Ancient Amphitheater

Ancient Amphitheater

Land
As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
"The Giant Games are here! Who will flatten the competition and who will flatten the crowd?"
—Promotional leaflet
Auntie's Hovel

Auntie's Hovel

Land
As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
When they're feeling homesick, all the little goblins know where to go for a nice bowl of hot muck.
Gilt-Leaf Palace

Gilt-Leaf Palace

Land
As this land enters, you may reveal an Elf card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {G}.
Elegant, imposing, picturesque—and that's just the elves, to say nothing of their palace.
Secluded Glen

Secluded Glen

Land
As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}.
Be careful when accepting an invitation to a faerie's home—you may never leave.
Wanderwine Hub

Wanderwine Hub

Land
As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Finding success in merfolk markets is always sink or swim.