Secret Lair Drop

Estrid, the Masked

Estrid, the Masked {1}{G}{W}{U}

Legendary Planeswalker - Estrid
[+2]: Untap each enchanted permanent you control.
[–1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor.
[–7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.
"A sordid tale of deception and stolen identity… this masterpiece of mystery will have you questioning who you are, and what is real."
—ASHIOK, WICKED MANIPULATOR
Loyalty:
3
Tuvasa the Sunlit

Tuvasa the Sunlit {G}{W}{U}

Legendary Creature - Merfolk Shaman
Tuvasa the Sunlit gets +1/+1 for each enchantment you control.
Whenever you cast your first enchantment spell each turn, draw a card.
1/1
Tuvasa the Sunlit

Tuvasa the Sunlit {G}{W}{U}

Legendary Creature - Merfolk Shaman
Tuvasa the Sunlit gets +1/+1 for each enchantment you control.
Whenever you cast your first enchantment spell each turn, draw a card.
"Beautifully wrought and achingly compelling. A classic coming-of-age romp that delves into the depths of what it really means to be fish."
—Troyan, Gutsy Explorer
1/1
Gargos, Vicious Watcher

Gargos, Vicious Watcher {3}{G}{G}{G}

Legendary Creature - Hydra
Vigilance
Hydra spells you cast cost {4} less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.
8/7
Primordial Hydra

Primordial Hydra {X}{G}{G}

Creature - Hydra
Primordial Hydra enters with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0/0
Unbound Flourishing

Unbound Flourishing {2}{G}

Enchantment
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
Hydroid Krasis

Hydroid Krasis {X}{G}{U}

Creature - Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters with X +1/+1 counters on it.
0/0
Zaxara, the Exemplary

Zaxara, the Exemplary {1}{B}{G}{U}

Legendary Creature - Nightmare Hydra
Deathtouch
{T}: Add two mana of any one color.
Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
2/3
Gisela, the Broken Blade
Brisela, Voice of Nightmares

Gisela, the Broken Blade {2}{W}{W}

Legendary Creature - Angel Horror
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
"My word is forever shattered."
4/3
Card has other part: Brisela, Voice of Nightmares
Related card: Bruna, the Fading Light
Bruna, the Fading Light
Brisela, Voice of Nightmares

Bruna, the Fading Light {5}{W}{W}

Legendary Creature - Angel Horror
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
"My heart is no longer my own."
5/7
Card has other part: Brisela, Voice of Nightmares
Related card: Gisela, the Broken Blade
Brisela, Voice of Nightmares
Bruna, the Fading Light
Gisela, the Broken Blade

Brisela, Voice of Nightmares

Legendary Creature - Eldrazi Angel
Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with mana value 3 or less.
Flesh tears then knits anew. Bones crack, splinter, and fuse together. Two sundered bodies become one writhing mass. The one becomes Emrakul.
9/10
Card has other parts: Bruna, the Fading Light Gisela, the Broken Blade
Archangel of Thune

Archangel of Thune {3}{W}{W}

Creature - Angel
Flying
Lifelink
Whenever you gain life, put a +1/+1 counter on each creature you control.
She is a reflection of the good that lurks in the hearts of humanity.
3/4
Court of Grace

Court of Grace {2}{W}{W}

Enchantment
When Court of Grace enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
For a time, she was Radiant.
Commander's Plate

Commander's Plate {1}

Artifact - Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5}
Forged in faith. Tempered by righteousness. Proven in battle.
Angel of Finality

Angel of Finality {3}{W}

Creature - Angel
Flying
When this creature enters, exile target player's graveyard.
"Better the dead depart utterly than be enslaved."
3/4
Angel of the Ruins

Angel of the Ruins {5}{W}{W}

Artifact Creature - Angel
Flying
When Angel of the Ruins enters, exile up to two target artifacts and/or enchantments.
Plainscycling {2}
5/7
Arden Angel

Arden Angel {4}{W}{W}

Creature - Angel
Flying
At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.
Cast from dreams and forged in hope.
4/4
Breathkeeper Seraph

Breathkeeper Seraph {4}{W}{W}

Creature - Angel
Flying, soulbond
As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
4/4
Dawnbreak Reclaimer

Dawnbreak Reclaimer {4}{W}{W}

Creature - Angel
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
5/5
Valkyrie Harbinger

Valkyrie Harbinger {4}{W}{W}

Creature - Angel Cleric
Flying
Lifelink
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Where she flies, the Light of Starnheim shines.
4/5
Related card: Celestial Vault
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Puresteel Paladin

Puresteel Paladin {W}{W}
(Ash, Destined Survivor)

Creature - Human Knight
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
The only way to stop those possessed by the spirits of the book is through the act of bodily dismemberment.
2/2