Shadowmoor contains 302 cards.
It is part of Lorwyn block.
Released: 2008-05-02
Base set size: 301 cards.
  • Shadowmoor Draft Booster (SHM-DRAFT)
  • Shadowmoor Tournament Deck (SHM-TOURNAMENT)
  • Apothecary Initiate

    Apothecary Initiate {W}

    Creature - Kithkin Cleric
    Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
    Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.
    Armored Ascension

    Armored Ascension {3}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +1/+1 for each Plains you control and has flying.
    "Why enchant feathers to make them sturdy when we can enchant shields to make them fly?"
    —Braenna, cobblesmith
    Ballynock Cohort

    Ballynock Cohort {2}{W}

    Creature - Kithkin Soldier
    First strike
    Ballynock Cohort gets +1/+1 as long as you control another white creature.
    A kithkin's worst enemy is solitude.
    Barrenton Medic

    Barrenton Medic {4}{W}

    Creature - Kithkin Cleric
    {T}: Prevent the next 1 damage that would be dealt to any target this turn.
    Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
    His dreams are filled with noxious powders and clinking vials.
    Boon Reflection

    Boon Reflection {4}{W}

    If you would gain life, you gain twice that much life instead.
    Kithkin healers chant the clan songs of both their parents over the broth to double its curative effect.
    Goldenglow Moth

    Goldenglow Moth {W}

    Creature - Insect
    Whenever Goldenglow Moth blocks, you may gain 4 life.
    Ordinary moths follow it, drawn to its light.
    Greater Auramancy

    Greater Auramancy {1}{W}

    Other enchantments you control have shroud.
    Enchanted creatures you control have shroud.
    A delicate veil of glamers can prove as sturdy as iron.
    Inquisitor's Snare

    Inquisitor's Snare {1}{W}

    Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
    Driven by their paranoia, kithkin inflict on their foes all the agonies they believe would have been inflicted on them.
    Kithkin Rabble

    Kithkin Rabble {3}{W}

    Creature - Kithkin
    Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
    If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms.
    Kithkin Shielddare

    Kithkin Shielddare {1}{W}

    Creature - Kithkin Soldier
    {W}, {T}: Target blocking creature gets +2/+2 until end of turn.
    The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.
    Last Breath

    Last Breath {1}{W}

    Exile target creature with power 2 or less. Its controller gains 4 life.
    "Tsk. You'd think those nasty merrows would know how to hold their breath."
    —Olka, mistmeadow witch
    Mass Calcify

    Mass Calcify {5}{W}{W}

    Destroy all nonwhite creatures.
    The dead serve as their own tombstones.
    Mine Excavation

    Mine Excavation {1}{W}

    Return target artifact or enchantment card from a graveyard to its owner's hand.
    Mistmeadow Skulk

    Mistmeadow Skulk {1}{W}

    Creature - Kithkin Rogue
    Lifelink, protection from mana value 3 or greater
    Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.
    Niveous Wisps

    Niveous Wisps {W}

    Target creature becomes white until end of turn. Tap that creature.
    Draw a card.
    In a world devoid of sun, illumination comes from cheerless fires or the wandering spirits of the dead.
    Order of Whiteclay

    Order of Whiteclay {1}{W}{W}

    Creature - Kithkin Cleric
    {1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
    Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
    Pale Wayfarer

    Pale Wayfarer {5}{W}{W}

    Creature - Spirit Giant
    {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn.
    As it wandered Shadowmoor, it did not remember its crime—only its shame.
    Prison Term

    Prison Term {1}{W}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature can't attack or block, and its activated abilities can't be activated.
    Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
    Clear out the cell. Bring in the next prisoner.
    Resplendent Mentor

    Resplendent Mentor {4}{W}

    Creature - Kithkin Cleric
    White creatures you control have "{T}: You gain 1 life."
    Thoughtweft gives new meaning to the phrase "common knowledge."
    Rune-Cervin Rider

    Rune-Cervin Rider {3}{W}

    Creature - Elf Knight
    {G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn.
    Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.
    Runed Halo

    Runed Halo {W}{W}

    As Runed Halo enters the battlefield, choose a card name.
    You have protection from the chosen card name.
    Safehold Sentry

    Safehold Sentry {1}{W}

    Creature - Elf Warrior
    {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn.
    "These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall."
    Spectral Procession

    Spectral Procession {2/W}{2/W}{2/W}

    Create three 1/1 white Spirit creature tokens with flying.
    "The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it."
    —Olka, mistmeadow witch
    Strip Bare

    Strip Bare {W}

    Destroy all Auras and Equipment attached to target creature.
    "All glamers lifted, all lies revealed, all flesh exposed."
    —Awylla, elvish safewright
    Twilight Shepherd

    Twilight Shepherd {3}{W}{W}{W}

    Creature - Angel
    Flying, vigilance
    When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.