Shadowmoor

Sinking Feeling

Sinking Feeling {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
Spell Syphon

Spell Syphon {1}{U}

Instant
Counter target spell unless its controller pays {1} for each blue permanent you control.
Warrik Brutehexer felt betrayed that his aura favored the depths of the Wanderbrine River over its rightful place, hovering around him.
Thought Reflection

Thought Reflection {4}{U}{U}{U}

Enchantment
If you would draw a card, draw two cards instead.
Knowledge fills the mind of a fool and opens the mind of the sage.
Whimwader

Whimwader {4}{U}

Creature - Elemental
Whimwader can't attack unless defending player controls a blue permanent.
"Thought? Deceit? Progress? Now you're just making it hungry."
—Abral, kithkin alchemist
6/4
Aphotic Wisps

Aphotic Wisps {B}

Instant
Target creature becomes black and gains fear until end of turn.
Draw a card.
Merrows skulk the silty bogs around the Wanderbrine, their very thoughts stained with evil.
Ashenmoor Cohort

Ashenmoor Cohort {5}{B}

Creature - Elemental Warrior
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
"None will concede a place for us in this world. If it is not for us, neither shall it be for them. We rest not until they choke in its cold ashes."
—Illulia of Nighthearth
4/3
Beseech the Queen

Beseech the Queen {2/B}{2/B}{2/B}

Sorcery
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Those who hear her go mad with inspiration.
Blowfly Infestation

Blowfly Infestation {2}{B}

Enchantment
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
When the giant Tollek Worldslayer fell, a corruption erupted from his corpse to carry on his name.
Cinderbones

Cinderbones {2}{B}

Creature - Elemental Skeleton
Wither
{1}{B}: Regenerate Cinderbones.
Not all coals lie quietly in their beds of cold ash.
1/1
Cinderhaze Wretch

Cinderhaze Wretch {4}{B}

Creature - Elemental Shaman
{T}: Target player discards a card. Activate only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
Thick smoke billows and twists to form disturbing faces that cackle and click their teeth to the popping embers.
3/2
Corrosive Mentor

Corrosive Mentor {2}{B}

Creature - Elemental Rogue
Black creatures you control have wither.
Guttering cinders stoke their dying flames by snuffing out the lights of others.
1/3
Corrupt

Corrupt {5}{B}

Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
There are things beneath the murk for whom the bog is a stew, a thin broth in need of meat.
Crowd of Cinders

Crowd of Cinders {3}{B}

Creature - Elemental
Fear
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
They envy the life-giving heat so much that they tear it from those who still possess it.
*/*
Disturbing Plot

Disturbing Plot {1}{B}

Sorcery
Return target creature card from a graveyard to its owner's hand.
Conspire
Dusk Urchins

Dusk Urchins {2}{B}

Creature - Ouphe
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins dies, draw a card for each -1/-1 counter on it.
They spawn from shadow, wreaking chaos until shadow claims them again.
4/3
Faerie Macabre

Faerie Macabre {1}{B}{B}

Creature - Faerie Rogue
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.
2/2
Gloomlance

Gloomlance {3}{B}{B}

Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
Death stings the victim only once, but those left behind feel the pain of loss with every passing memory.
Hollowborn Barghest

Hollowborn Barghest {5}{B}{B}

Creature - Demon Dog
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.
It leaves a trail of crumpled trees and dashed dreams.
7/6
Hollowsage

Hollowsage {3}{B}

Creature - Merfolk Wizard
Whenever Hollowsage becomes untapped, you may have target player discard a card.
Dreams of dark nights to come are said to stir in the minds of scheming hollowsages.
2/2
Incremental Blight

Incremental Blight {3}{B}{B}

Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Shadowmoor's main crops are rot, slime, and despair.
Loch Korrigan

Loch Korrigan {3}{B}

Creature - Spirit
{U/B}: Loch Korrigan gets +1/+1 until end of turn.
"Don't look upon still waters without first breaking the surface. The korrigan will catch you with her gaze and drag you to your death."
—Kithkin superstition
1/1
Midnight Banshee

Midnight Banshee {3}{B}{B}{B}

Creature - Spirit
Wither
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Many have heard the beginning of its low, sustained shriek but few the end.
5/5
Plague of Vermin

Plague of Vermin {6}{B}

Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
Polluted Bonds

Polluted Bonds {3}{B}{B}

Enchantment
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
The mystic bond between spellcasters and the land is just as vulnerable to attack as the casters themselves.
Puppeteer Clique

Puppeteer Clique {3}{B}{B}

Creature - Faerie Wizard
Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist
3/2