The List

Planar Atlas

Planar Atlas {2}

Artifact
Planar Atlas enters tapped.
When Planar Atlas enters, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order.
{T}: Add {C}.
Electric Revelation

Electric Revelation {2}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback {3}{R}
Go for Blood

Go for Blood {1}{R}

Sorcery
Target creature you control fights target creature you don't control.
Cycling {1}
Lukka's bond provided not only friendship, but also the most powerful weapon in his arsenal.
Bruvac the Grandiloquent

Bruvac the Grandiloquent {2}{U}

Legendary Creature - Human Advisor
If an opponent would mill one or more cards, they mill twice that many cards instead.
". . . and furthermore . . ."
1/4
Ormos, Archive Keeper

Ormos, Archive Keeper {4}{U}{U}

Legendary Creature - Sphinx
Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
{1}{U}{U}, Discard three cards with different names: Draw five cards.
5/5
Kels, Fight Fixer

Kels, Fight Fixer {2}{B}{B}

Legendary Creature - Azra Warlock
Menace
Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card.
{1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.
4/3
Witch of the Moors

Witch of the Moors {3}{B}{B}

Creature - Human Warlock
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Many hands for many evils.
4/4
Exquisite Blood

Exquisite Blood {4}{B}

Enchantment
Whenever an opponent loses life, you gain that much life.
Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.
Muxus, Goblin Grandee

Muxus, Goblin Grandee {4}{R}{R}

Legendary Creature - Goblin Noble
When Muxus, Goblin Grandee enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
4/4
Spiteful Prankster

Spiteful Prankster {2}{R}

Creature - Devil
During your turn, Spiteful Prankster has first strike.
Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
The devil appreciated the irony of using doves for ammunition. The townsfolk, not so much.
3/2
Related card: Tibalt, Wicked Tormentor
Cinder Elemental

Cinder Elemental {3}{R}

Creature - Elemental
{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.
"The old gods awoke and sent fingers of fire to see what was left of the old ways under the endless city."
—Daiva, Gruul storyteller
2/2
Release the Dogs

Release the Dogs {3}{W}

Sorcery
Create four 1/1 white Dog creature tokens.
They charge into battle and out for their morning walk with the same exuberance.
Island

Island

Basic Land - Island
({T}: Add {U}.)
Stone Haven Pilgrim

Stone Haven Pilgrim {1}{W}

Creature - Kor Cleric
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
The persistence to overcome obstacles is the most esteemed of kor virtues.
2/2
Supply Runners

Supply Runners {4}{W}

Creature - Dog
When Supply Runners enters, put a +1/+1 counter on each other creature you control.
Good dogs stay by your side until the end. Great dogs leave to bring back aid.
2/2
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The land has its own intentions, beyond the understanding of those who live on it."
—Nissa Revane
Eidolon of Rhetoric

Eidolon of Rhetoric {2}{W}

Enchantment Creature - Spirit
Each player can't cast more than one spell each turn.
It is the soul of a philosopher who died of starvation contemplating the universe.
1/4
Bassara Tower Archer

Bassara Tower Archer {G}{G}

Creature - Human Archer
Hexproof, reach
Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far.
2/1
Eidolon of Blossoms

Eidolon of Blossoms {2}{G}{G}

Enchantment Creature - Spirit
Constellation — Whenever Eidolon of Blossoms or another enchantment you control enters, draw a card.
The emotional echoes of dryad gatherings attract lost souls.
2/2
Lagonna-Band Trailblazer

Lagonna-Band Trailblazer {W}

Creature - Centaur Scout
Heroic — Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
Go forth with honor, return with glory.
0/4
Athreos, God of Passage

Athreos, God of Passage {1}{W}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
5/4
Kruphix, God of Horizons

Kruphix, God of Horizons {3}{G}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If you would lose unspent mana, that mana becomes colorless instead.
4/7
Nyx Weaver

Nyx Weaver {1}{B}{G}

Enchantment Creature - Spider
Reach
At the beginning of your upkeep, mill two cards.
{1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.
2/3
Dakra Mystic

Dakra Mystic {U}

Creature - Merfolk Wizard
{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Choices are rarely as simple as they seem.
1/1
Banishing Light

Banishing Light {2}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Related card: Faithful Disciple