The List

Urborg Volcano

Urborg Volcano

Land
This land enters tapped.
{T}: Add {B} or {R}.
Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.
Rout

Rout {3}{W}{W}

Sorcery
You may cast this spell as though it had flash if you pay {2} more to cast it.
Destroy all creatures. They can't be regenerated.
Collective Restraint

Collective Restraint {3}{U}

Enchantment
Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Dream Thrush

Dream Thrush {1}{U}

Creature - Bird
Flying
{T}: Target land becomes the basic land type of your choice until end of turn.
Whether for good or ill, their arrival always means change.
1/1
Empress Galina

Empress Galina {3}{U}{U}

Legendary Creature - Merfolk Noble
{U}{U}, {T}: Gain control of target legendary permanent.
"Above the waves you may be mighty indeed, but down here you belong to me."
1/3
Manipulate Fate

Manipulate Fate {1}{U}

Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card.
Probe

Probe {2}{U}

Sorcery
Kicker {1}{B}
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Vodalian Hypnotist

Vodalian Hypnotist {1}{U}

Creature - Merfolk Wizard
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
"Deceit is the heart of war."
1/1
Unburial Rites

Unburial Rites {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback {3}{W}
All crave the Blessed Sleep. Few receive it.
Balefire Dragon

Balefire Dragon {5}{R}{R}

Creature - Dragon
Flying
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
If it comes for you, die boldly or die swiftly—for die you will.
6/6
Garruk Relentless
Garruk, the Veil-Cursed

Garruk Relentless {3}{G}

Legendary Planeswalker - Garruk
When Garruk has two or fewer loyalty counters on him, transform him.
[0]: Garruk deals 3 damage to target creature. That creature deals damage equal to its power to him.
[0]: Create a 2/2 green Wolf creature token.
Loyalty:
3
Card has other part: Garruk, the Veil-Cursed
Garruk, the Veil-Cursed
Garruk Relentless

Garruk, the Veil-Cursed

Legendary Planeswalker - Garruk
(Color indicator: Garruk, the Veil-Cursed is black and green)
[+1]: Create a 1/1 black Wolf creature token with deathtouch.
[–1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
[–3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Card has other part: Garruk Relentless
Gnaw to the Bone

Gnaw to the Bone {2}{G}

Instant
You gain 2 life for each creature card in your graveyard.
Flashback {2}{G}
Gutter Grime

Gutter Grime {4}{G}

Enchantment
Whenever a nontoken creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with "This token's power and toughness are each equal to the number of slime counters on Gutter Grime."
Intangible Virtue

Intangible Virtue {1}{W}

Enchantment
Creature tokens you control get +1/+1 and have vigilance.
In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Moonmist

Moonmist {1}{G}

Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves.
Travel Preparations

Travel Preparations {1}{G}

Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Flashback {1}{W}
Visiting a shrine at the start of a journey makes the traveler more likely to finish it.
Grimoire of the Dead

Grimoire of the Dead {4}

Legendary Artifact
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.
{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Witchbane Orb

Witchbane Orb {4}

Artifact
When this artifact enters, destroy all Curses attached to you.
You have hexproof.
Wooden Stake

Wooden Stake {2}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip {1}
Invisible Stalker

Invisible Stalker {1}{U}

Creature - Human Rogue
Hexproof
This creature can't be blocked.
"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."
1/1
Laboratory Maniac

Laboratory Maniac {2}{U}

Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
His mind whirled with grand plans, never thinking of what might happen if he were to succeed.
2/2
Rooftop Storm

Rooftop Storm {5}{U}

Enchantment
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!"
—Stitcher Geralf
Snapcaster Mage

Snapcaster Mage {1}{U}

Creature - Human Wizard
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/1
Diregraf Ghoul

Diregraf Ghoul {B}

Creature - Zombie
This creature enters tapped.
"At least this one still has arms and legs. Well, most of its legs."
—Enslow, ghoulcaller of Nephalia
2/2