The List

Sarulf, Realm Eater

Sarulf, Realm Eater {1}{B}{G}

Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
3/3
Showdown of the Skalds

Showdown of the Skalds {2}{R}{W}

Enchantment - Saga
I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Svella, Ice Shaper

Svella, Ice Shaper {1}{R}{G}

Legendary Snow Creature - Troll Warrior
{3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color."
{6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
2/4
Vega, the Watcher

Vega, the Watcher {1}{W}{U}

Legendary Creature - Bird Spirit
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
One eye sees the past, one the present, and one the future—and none can be deceived.
2/2
Related card: Vega, the Watcher (Alchemy)
Bloodline Pretender

Bloodline Pretender {3}

Artifact Creature - Shapeshifter
Changeling
As this creature enters, choose a creature type.
Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
2/2
Cosmos Elixir

Cosmos Elixir {4}

Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
The Skoti owe their immortality to the elixir, and the manner of its creation is their most closely guarded secret.
Related card: Cosmos Elixir (Alchemy)
Goldvein Pick

Goldvein Pick {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip {1}
Related card: Arms Scavenger
Righteous Valkyrie

Righteous Valkyrie {2}{W}

Creature - Angel Cleric
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2/4
Related card: Celestial Vault
Maskwood Nexus

Maskwood Nexus {4}

Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.
Barkchannel Pathway
Tidechannel Pathway

Barkchannel Pathway

Land
{T}: Add {G}.
"Listen! The trees tell tales of their ancestors in the whisper-song of leaves."
—Inga Rune-Eyes
Card has other part: Tidechannel Pathway
Tidechannel Pathway
Barkchannel Pathway

Tidechannel Pathway

Land
{T}: Add {U}.
"Trust in the path, and it will bear you to safety."
—Inga Rune-Eyes
Card has other part: Barkchannel Pathway
Blightstep Pathway
Searstep Pathway

Blightstep Pathway

Land
{T}: Add {B}.
"The waters smell oddly sweet, but do not be enticed. You don't want to meet what lurks below the surface."
—Solrun, Beskir warrior
Card has other part: Searstep Pathway
Searstep Pathway
Blightstep Pathway

Searstep Pathway

Land
{T}: Add {R}.
"Our brave Tuskeri brethren blaze new trails, and we follow, mapping the routes of those who survive."
—Solrun, Beskir warrior
Card has other part: Blightstep Pathway
Darkbore Pathway
Slitherbore Pathway

Darkbore Pathway

Land
{T}: Add {B}.
"Hush, and stay still. No matter how dreary the darkness, a light in the Skelle Mire is never a good sign."
—Haugar, Kannah wayfinder
Card has other part: Slitherbore Pathway
Slitherbore Pathway
Darkbore Pathway

Slitherbore Pathway

Land
{T}: Add {G}.
"The Cosmos Serpent carved these tunnels, and his echo remains, a twisting aura of ferocity and boundless growth."
—Haugar, Kannah wayfinder
Card has other part: Darkbore Pathway
Hengegate Pathway
Mistgate Pathway

Hengegate Pathway

Land
{T}: Add {W}.
"I cannot read these runes, yet somehow they seem like a warning. Have we passed unknowingly into a new realm?"
—Ekken, Omenseeker navigator
Card has other part: Mistgate Pathway
Mistgate Pathway
Hengegate Pathway

Mistgate Pathway

Land
{T}: Add {U}.
"I've never seen mist so unnaturally thick as this—where does the sea end and the sky begin?"
—Ekken, Omenseeker navigator
Card has other part: Hengegate Pathway
Rimewood Falls

Rimewood Falls

Snow Land - Forest Island
({T}: Add {G} or {U}.)
This land enters tapped.
"For a fortnight, our warband lay still beneath the icy waters, breathing through reeds as we waited for the great bear to appear."
—Iskene, Kannah storyteller
Shimmerdrift Vale

Shimmerdrift Vale

Snow Land
This land enters tapped.
As this land enters, choose a color.
{T}: Add one mana of the chosen color.
Reflections from the wind-sculpted snow gleam with every color of the rainbow.
Search for Glory

Search for Glory {2}{W}

Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell.
Woodland Chasm

Woodland Chasm

Snow Land - Swamp Forest
({T}: Add {B} or {G}.)
This land enters tapped.
"Is this the grave of a god? A tunnel carved by the Cosmos Serpent? It matters not. It is no place for us."
—Iskene, Kannah storyteller
The World Tree

The World Tree

Land
This land enters tapped.
{T}: Add {G}.
As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Orvar, the All-Form

Orvar, the All-Form {3}{U}

Legendary Creature - Shapeshifter
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
3/3
Starnheim Aspirant

Starnheim Aspirant {2}{W}

Creature - Human Cleric
Angel spells you cast cost {2} less to cast.
"I do not fear death. I know my soul will rise to Starnheim, where I will feast forever among valkyries and heroes. Can you say the same?"
2/2
Warchanter Skald

Warchanter Skald {2}{W}

Creature - Dwarf Cleric
Whenever this creature becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
"Who will be the hero of my tale?"
2/3