When this creature enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
This spell costs {1} less to cast for each opponent you have. Trample When this creature enters, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
Whenever a player casts an instant or sorcery spell, if that spell targets only this creature, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
When it awoke, the mirrors of the world reflected only darkness.
Whenever you cast a spell, you may put two +1/+1 counters on this creature. Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
"The call came, spell-borne through mortar and stone to the ear of every soldier. The call came, and the advantage was ours." —Lodusz, captain of the watch
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
"I watched its blade swing through me, but I was hollow, empty. I saw its face contort in rage but could not hear it snarl." —Klattic, Boros legionnaire
When this creature enters, if {G} was spent to cast it, destroy target artifact.
"Rauck-Chauv's like a holiday! Only it isn't on the calendars, and instead of dancing you knock people flat, and instead of giving gifts you break stuff."