The List

Cryptic Command

Cryptic Command {1}{U}{U}{U}

Instant
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Diminish

Diminish {U}

Instant
Target creature has base power and toughness 1/1 until end of turn.
Everything seems a little less ferocious when it's running from a house cat.
Distortion Strike

Distortion Strike {U}

Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Rebound
Doorkeeper

Doorkeeper {1}{U}

Creature - Homunculus
Defender
{2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.
One piercing stare usually convinces thieves to go elsewhere.
0/4
Angel of Mercy

Angel of Mercy {4}{W}

Creature - Angel
Flying
When Angel of Mercy enters, you gain 3 life.
Every tear shed is a drop of immortality.
3/3
Jace's Phantasm

Jace's Phantasm {U}

Creature - Illusion
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
In the abstract memories of the Iquati, Jace found interesting ideas to improve upon.
1/1
Mahamoti Djinn

Mahamoti Djinn {4}{U}{U}

Creature - Djinn
Flying
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
Mnemonic Wall

Mnemonic Wall {4}{U}

Creature - Wall
Defender
When Mnemonic Wall enters, you may return target instant or sorcery card from your graveyard to your hand.
"It augments anamnesis. What is so confusing about that?"
—Perisophia the philosopher
0/4
Riverwheel Aerialists

Riverwheel Aerialists {5}{U}

Creature - Djinn Monk
Flying
Prowess
Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.
4/5
Teferi, Mage of Zhalfir

Teferi, Mage of Zhalfir {2}{U}{U}{U}

Legendary Creature - Human Wizard
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
To save this plane, he must forsake all others.
3/4
Thought Scour

Thought Scour {U}

Instant
Target player mills two cards.
Draw a card.
"As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears."
—Stitcher Geralf
Related card: Tome of Gadwick
Bala Ged Scorpion

Bala Ged Scorpion {3}{B}

Creature - Scorpion
When Bala Ged Scorpion enters, you may destroy target creature with power 1 or less.
Fast and lethal, with a penchant for the weak and infirm.
2/3
Balustrade Spy

Balustrade Spy {3}{B}

Creature - Vampire Rogue
Flying
When Balustrade Spy enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
2/3
Butcher's Glee

Butcher's Glee {2}{B}

Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it.
The Crave made Kneecleaver think she was bigger than the dragon.
Child of Night

Child of Night {1}{B}

Creature - Vampire
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
2/1
Dead Reveler

Dead Reveler {2}{B}

Creature - Zombie
Unleash
He's the unlife of the party.
2/3
Eternal Thirst

Eternal Thirst {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature."
Auriok Champion

Auriok Champion {W}{W}

Creature - Human Cleric
Protection from black and from red
Whenever another creature enters, you may gain 1 life.
Mirrodin's deepest caverns conceal its brightest hopes.
1/1
Festering Newt

Festering Newt {B}

Creature - Salamander
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Its back bubbles like a witch's cauldron, and it smells just as vile.
1/1
Related cards: Bogbrew Witch Bubbling Cauldron
Indulgent Tormentor

Indulgent Tormentor {3}{B}{B}

Creature - Demon
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
The promise of anguish is payment enough for services rendered.
5/3
Phyrexian Battleflies

Phyrexian Battleflies {B}

Creature - Phyrexian Insect
Flying
{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more than twice each turn.
After encountering them, Squee finally lost his appetite for bugs.
0/1
Phyrexian Infiltrator

Phyrexian Infiltrator {2}{B}

Creature - Phyrexian Minion
{2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature.
"It is Yawgmoth's will incarnate: an efficient machine that replaces inefficient flesh."
—Tsabo Tavoc
2/2
Plague Spitter

Plague Spitter {2}{B}

Creature - Phyrexian Horror
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
When Plague Spitter dies, it deals 1 damage to each creature and each player.
2/2
Death or Glory

Death or Glory {4}{W}

Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Yawgmoth's Agenda

Yawgmoth's Agenda {3}{B}{B}

Enchantment
You can't cast more than one spell each turn.
You may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.