The List

Virulent Swipe

Virulent Swipe {B}

Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound
Wrench Mind

Wrench Mind {B}{B}

Sorcery
Target player discards two cards unless they discard an artifact card.
What is the sound of one head snapping?
Anger of the Gods

Anger of the Gods {1}{R}{R}

Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
There was no reason to pray. This was already an act of the gods.
Benevolent Ancestor

Benevolent Ancestor {2}{W}

Creature - Spirit
Defender
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.
0/4
Dragon Egg

Dragon Egg {2}{R}

Creature - Dragon Egg
Defender
When this creature dies, create a 2/2 red Dragon creature token with flying and "{R}: This token gets +1/+0 until end of turn."
Dragon birth lairs are littered with treasure to entice the young from their eggs.
0/2
Fireball

Fireball {X}{R}

Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
The spell fell upon the crowd like a dragon, ancient and full of death.
Furnace Whelp

Furnace Whelp {2}{R}{R}

Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
2/2
Fury Charm

Fury Charm {1}{R}

Instant
Choose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.
Guttersnipe

Guttersnipe {2}{R}

Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
"I found a new toy. Wanna play?"
2/2
Related card: Kayla's Kindling
Hammerhand

Hammerhand {R}

Enchantment - Aura
Enchant creature
When this Aura enters, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Hoarding Dragon

Hoarding Dragon {3}{R}{R}

Creature - Dragon
Flying
When this creature enters, you may search your library for an artifact card, exile it, then shuffle.
When this creature dies, you may put the exiled card into its owner's hand.
4/4
Keldon Halberdier

Keldon Halberdier {4}{R}

Creature - Human Warrior
First strike
Suspend 4—{R}
4/1
Kiln Fiend

Kiln Fiend {1}{R}

Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
It traps an explosion within its stony skin.
1/2
Monastery Swiftspear

Monastery Swiftspear {R}

Creature - Human Monk
Haste
Prowess
The calligraphy of combat is written with strokes of sudden blood.
1/2
Staggershock

Staggershock {2}{R}

Instant
Staggershock deals 2 damage to any target.
Rebound
Urabrask the Hidden

Urabrask the Hidden {3}{R}{R}

Legendary Creature - Phyrexian Praetor
Creatures you control have haste.
Creatures your opponents control enter tapped.
When the Mirran resistance arrived, the furnace dwellers looked to Urabrask for guidance. His decree stunned the others: "Let them be."
4/4
Vent Sentinel

Vent Sentinel {3}{R}

Creature - Elemental
Defender
{1}{R}, {T}: This creature deals damage to target player or planeswalker equal to the number of creatures you control with defender.
"Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone."
—The War Diaries
2/4
Assault Formation

Assault Formation {1}{G}

Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
Crowned Ceratok

Crowned Ceratok {3}{G}

Creature - Rhino
Trample
Each creature you control with a +1/+1 counter on it has trample.
The best way to calm a rampaging ceratok is to wait until it dies of natural causes.
4/3
Durkwood Baloth

Durkwood Baloth {4}{G}{G}

Creature - Beast
Suspend 5—{G}
5/5
Greater Basilisk

Greater Basilisk {3}{G}{G}

Creature - Basilisk
Deathtouch
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
Heroes' Bane

Heroes' Bane {3}{G}{G}

Creature - Hydra
This creature enters with four +1/+1 counters on it.
{2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.
0/0
Dragon Bell Monk

Dragon Bell Monk {2}{W}

Creature - Human Monk
Vigilance
Prowess
He has spent years training his eyes and ears to detect the subtle signs of a dragon's approach.
2/2
Jugan, the Rising Star

Jugan, the Rising Star {3}{G}{G}{G}

Legendary Creature - Dragon Spirit
Flying
When Jugan dies, you may distribute five +1/+1 counters among any number of target creatures.
The light of the rising star empowers the champions of tomorrow.
5/5
Lure

Lure {1}{G}{G}

Enchantment - Aura
Enchant creature
All creatures able to block enchanted creature do so.
It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible.