The List

Phantom Centaur

Phantom Centaur {2}{G}{G}

Creature - Centaur Spirit
Protection from black
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
2/0
Phantom Tiger

Phantom Tiger {2}{G}

Creature - Cat Spirit
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
1/0
Serene Sunset

Serene Sunset {X}{G}

Instant
Prevent all combat damage X target creatures would deal this turn.
The armies paused, silent, as the warriors reflected on the sunsets of their youth.
Phantom Flock

Phantom Flock {3}{W}{W}

Creature - Bird Soldier Spirit
Flying
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
0/0
Prismatic Strands

Prismatic Strands {2}{W}

Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control.
Soulcatchers' Aerie

Soulcatchers' Aerie {1}{W}

Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on this enchantment.
Bird creatures get +1/+1 for each feather counter on this enchantment.
Battle Screech

Battle Screech {2}{W}{W}

Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control.
Flash of Insight

Flash of Insight {X}{1}{U}

Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—{1}{U}, Exile X blue cards from your graveyard.
Mental Note

Mental Note {U}

Instant
Mill two cards.
Draw a card.
Some minds are more open than others.
Benevolent Bodyguard

Benevolent Bodyguard {W}

Creature - Human Cleric
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
"My destiny is to save others so their destinies may be achieved."
1/1
Web of Inertia

Web of Inertia {2}{U}

Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Cephalids specialize in lose-lose situations.
Filth

Filth {3}{B}

Creature - Incarnation
Swampwalk
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
"As the portal closed, Filth oozed through. The stench of evil followed it in."
—Scroll of Beginnings
2/2
Stitch Together

Stitch Together {B}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
Treacherous Werewolf

Treacherous Werewolf {2}{B}

Creature - Werewolf Minion
Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has "When this creature dies, you lose 4 life."
2/2
Anger

Anger {3}{R}

Creature - Incarnation
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
"For its time as a mortal, Anger chose a shell of boiling rock."
—Scroll of Beginnings
2/2
Arcane Teachings

Arcane Teachings {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target."
Dwarves may teach at the speed of stone, but their results are solid.
Arcane Teachings

Arcane Teachings {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target."
Dwarves may teach at the speed of stone, but their results are solid.
Chastise

Chastise {3}{W}

Instant
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
Dwarven Bloodboiler

Dwarven Bloodboiler {R}{R}{R}

Creature - Dwarf
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
His battle cry unleashes an avalanche of dwarves.
2/2
Firecat Blitz

Firecat Blitz {X}{R}{R}

Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback—{R}{R}, Sacrifice X Mountains.
Flaring Pain

Flaring Pain {1}{R}

Instant
Damage can't be prevented this turn.
Flashback {R}
"I don't rub salt in wounds. I use sulfur."
—Matoc, lavamancer
Lava Dart

Lava Dart {R}

Instant
Lava Dart deals 1 damage to any target.
Flashback—Sacrifice a Mountain.
Planar Chaos

Planar Chaos {2}{R}

Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Banishing Light

Banishing Light {2}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
The Champion reached for a stone, and Heliod placed the sun into her hand.
—The Theriad
Related card: Faithful Disciple
Wall of Omens

Wall of Omens {1}{W}

Creature - Wall
Defender
When this creature enters, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
0/4