The List

Loot, Exuberant Explorer

Loot, Exuberant Explorer {2}{G}

Legendary Creature - Beast Noble
You may play an additional land on each of your turns.
{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
1/4
Helpful Hunter

Helpful Hunter {1}{W}

Creature - Cat
When this creature enters, draw a card.
"Ah, the conquering hero returns! What trials did you face, little one?"
—Basri Ket
1/1
Clinquant Skymage

Clinquant Skymage {3}{U}

Creature - Bird Wizard
Flying
Whenever you draw a card, put a +1/+1 counter on this creature.
Despite their advanced intellect, some aven never quite shake their instinctive need to collect shiny baubles.
1/1
Mischievous Mystic

Mischievous Mystic {1}{U}

Creature - Human Wizard
Flying
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
"Don't worry about where they're taking me. The more pressing question is, why aren't they taking you?"
2/1
Dragon Fodder

Dragon Fodder {1}{R}

Sorcery
Create two 1/1 red Goblin creature tokens.
Gnorl and Vurg knew all too well how much dragons liked to eat goblins, but they had a dream that could not be dampened: they were going to be the first goblins to eat a dragon.
Seize the Spoils

Seize the Spoils {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token.
Slibbo was tired of following Korvold's draconian library rules.
Infernal Vessel

Infernal Vessel {2}{B}

Creature - Human Cleric
When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.
"Rise, my liege! Rise, and blanket the world in eternal night!"
2/1
Vampire Gourmand

Vampire Gourmand {1}{B}

Creature - Vampire
Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.
"He asked me if I wanted to come in for a bite to eat. Who am I to turn down a stranger's kindness?"
2/2
Bulk Up

Bulk Up {1}{R}

Instant
Double target creature's power until end of turn.
Flashback {4}{R}{R}
Norf would win the arm-wrestling contest this year, at any cost.
Related card: The Mystical Archive
Goblin Negotiation

Goblin Negotiation {X}{R}{R}

Sorcery
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Either you pay for Krenko's "protection" or you pay to replace your stall. Either way, you pay.
Searslicer Goblin

Searslicer Goblin {1}{R}

Creature - Goblin Warrior
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Ikko hadn't intended to start a riot, but now that it was under way, he was having a lot of fun.
2/1
Gore Swine

Gore Swine {2}{R}

Creature - Boar
"The Mardu are like the gore swine. We are wild, hunt in packs, and rarely clean the blood from our blades."
—Vallash, Mardu warrior
4/1
Humble Defector

Humble Defector {1}{R}

Creature - Human Rogue
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
"You were once Mardu, so your body and will are strong. Now we must train your mind."
—Houn, Jeskai elder
2/1
Lightning Shrieker

Lightning Shrieker {4}{R}

Creature - Dragon
Flying, trample, haste
At the beginning of the end step, this creature's owner shuffles it into their library.
Dragonslayers learned to keep silent about their deeds after seeing the terrible vengeance wrought by Kolaghan and her brood.
5/5
Pyrotechnics

Pyrotechnics {4}{R}

Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
"Take inspiration from your enemies, and make their strengths your own."
—Alesha, Who Smiles at Death
Temur Battle Rage

Temur Battle Rage {1}{R}

Instant
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Abzan Beastmaster

Abzan Beastmaster {2}{G}

Creature - Dog Shaman
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
His beasts move the great siege towers of the Abzan across the endless sands.
2/1
Destructor Dragon

Destructor Dragon {4}{G}{G}

Creature - Dragon
Flying
When this creature dies, destroy target noncreature permanent.
After countless attacks on the Salt Road where it passes through the frozen tundra, the Abzan began to refer to the area as Atarka territory rather than Temur lands.
4/4
Feral Krushok

Feral Krushok {4}{G}

Creature - Beast
In a stunning act of diplomacy, Yasova Dragonclaw ceded a portion of Temur lands to the Sultai. Her clan protested until they saw she had given the Sultai the breeding grounds of the krushoks. They hadn't realized she had a sense of humor.
5/4
Formless Nurturing

Formless Nurturing {3}{G}

Sorcery
Manifest the top card of your library, then put a +1/+1 counter on it.
Great-Horn Krushok

Great-Horn Krushok {4}{W}

Creature - Beast
Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper.
3/5
Frontier Mastodon

Frontier Mastodon {2}{G}

Creature - Elephant
Ferocious — This creature enters with a +1/+1 counter on it if you control a creature with power 4 or greater.
Each bronze disk on its harness is an offering from a young Temur hunter, a sign of respect to the spirits of the wild.
3/2
Map the Wastes

Map the Wastes {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1.
Shamanic Revelation

Shamanic Revelation {3}{G}{G}

Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
First, whispers of ancient days. Then, visions of things to come.
Related card: The Mystical Archive
Temur Sabertooth

Temur Sabertooth {2}{G}{G}

Creature - Cat
{1}{G}: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
The Temur see themselves as a pack, their bonds more primal than the Abzan's.
4/3