The List

Bitterbow Sharpshooters

Bitterbow Sharpshooters {4}{G}

Creature - Jackal Archer
Vigilance, reach
"Remember, brother, the eyes are always vulnerable."
"I never forgot."
4/4
Feral Prowler

Feral Prowler {1}{G}

Creature - Cat
When Feral Prowler dies, draw a card.
Once favored companions, many cats were left to fend for themselves.
1/3
God-Pharaoh's Faithful

God-Pharaoh's Faithful {W}

Creature - Human Wizard
Whenever you cast a blue, black, or red spell, you gain 1 life.
"This is the final trial! Rejoice, for the God-Pharaoh soars among us!"
0/4
Obelisk Spider

Obelisk Spider {1}{B}{G}

Creature - Spider
Reach
Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
1/4
River Hoopoe

River Hoopoe {G}{U}

Creature - Bird
Flying
{3}{G}{U}: You gain 2 life and draw a card.
"It's a cruel thing to give such a sad song to such a colorful creature."
—Sana, former Ahn-crop initiate
1/3
Consign

Consign {1}{U}

Instant
Return target nonland permanent to its owner's hand.
Card has other part: Oblivion
Oblivion

Oblivion {4}{B}

Sorcery
Aftermath
Target opponent discards two cards.
Card has other part: Consign
Claim

Claim {B}

Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Card has other part: Fame
Fame

Fame {1}{R}

Sorcery
Aftermath
Target creature gets +2/+0 and gains haste until end of turn.
Card has other part: Claim
Grind

Grind {1}{B}

Sorcery
Put a -1/-1 counter on each of up to two target creatures.
Card has other part: Dust
Dust

Dust {3}{W}

Sorcery
Aftermath
Exile any number of target creatures that have -1/-1 counters on them.
Card has other part: Grind
God-Pharaoh's Gift

God-Pharaoh's Gift {7}

Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Related card: Gate to the Afterlife
Sunset Pyramid

Sunset Pyramid {2}

Artifact
Sunset Pyramid enters with three brick counters on it.
{2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card.
{2}, {T}: Scry 1.
Decades to build. Hours to demolish.
Hashep Oasis

Hashep Oasis

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {G}.
{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Ramunap Ruins

Ramunap Ruins

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
Survivors' Encampment

Survivors' Encampment

Land - Desert
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color.
"What will happen to us?" they asked. The vizier paused. "I think . . . I think that's up to us now."
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Adorned Pouncer

Adorned Pouncer {1}{W}

Creature - Cat
Double strike
Eternalize {3}{W}{W}
1/1
Zealot of the God-Pharaoh

Zealot of the God-Pharaoh {3}{R}

Creature - Minotaur Archer
{4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.
The God-Pharaoh's most devoted took it upon themselves to follow his example.
4/3
Steadfast Sentinel

Steadfast Sentinel {3}{W}

Creature - Human Cleric
Vigilance
Eternalize {4}{W}{W}
2/3
Strategic Planning

Strategic Planning {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"Bolas remade this place in his image. He has the advantage here. We must approach carefully."
—Jace Beleren
Related card: Bind to Secrecy
Striped Riverwinder

Striped Riverwinder {6}{U}

Creature - Serpent
Hexproof
Cycling {U}
The denizens of the Luxa River woke angry on the currents of blood.
5/5
Supreme Will

Supreme Will {2}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {3}.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.