The List

Helm of the Host

Helm of the Host {4}

Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip {5}
Forged out of flowstone for the queen of Vesuva.
Icy Manipulator

Icy Manipulator {4}

Artifact
{1}, {T}: Tap target artifact, creature, or land.
Ice may thaw, but malice never does.
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
"Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light."
—Song of All, canto 1008
Related card: Saint Elenda
Mishra's Self-Replicator

Mishra's Self-Replicator {5}

Artifact Creature - Assembly-Worker
Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of this creature.
It has witnessed history's most significant events, one incarnation after another.
2/2
Powerstone Shard

Powerstone Shard {3}

Artifact
{T}: Add {C} for each artifact you control named Powerstone Shard.
"Light passing through a powerstone is refracted by eternity and colored by planar energy. I wonder how the world appeared through Urza's eyes?"
—Teferi
Short Sword

Short Sword {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
"Sometimes the only difference between a martyr and a hero is a sword."
—Captain Sisay, Memoirs
Skittering Surveyor

Skittering Surveyor {3}

Artifact Creature - Construct
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Like a cross between a spider and a spyglass, but friendlier.
1/2
Sorcerer's Wand

Sorcerer's Wand {1}

Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."
Equip {3}
Weatherlight

Weatherlight {4}

Legendary Artifact - Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Crew 3
4/5
Clifftop Retreat

Clifftop Retreat

Land
This land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
Memorial to Genius

Memorial to Genius

Land
This land enters tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice this land: Draw two cards.
Sulfur Falls

Sulfur Falls

Land
This land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
"We have inherited the mysteries of the Thran, but few of the answers."
—Jhoira
Zhalfirin Void

Zhalfirin Void

Land
When this land enters, scry 1.
{T}: Add {C}.
"The wind whispers, 'come home,' but I cannot."
—Teferi
Mesa Unicorn

Mesa Unicorn {1}{W}

Creature - Unicorn
Lifelink
The unicorns of Sursi are a manifestation of Serra's joy and compassion. They frolic and dance like children, offering blessings to anyone they encounter.
2/2
On Serra's Wings

On Serra's Wings {3}{W}

Legendary Enchantment - Aura
Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
"The spirit of Serra raised Brindri high and commanded her to keep the balance."
—Song of All, canto 524
Related cards: Giant Secrets Stormkeld Curator
Aven Sentry

Aven Sentry {3}{W}

Creature - Bird Soldier
Flying
"My flock flew from a distant continent ruined by cataclysm and war. Benalia gave us shelter to end our exodus."
3/2
Serra Disciple

Serra Disciple {1}{W}

Creature - Bird Cleric
Flying, first strike
Whenever you cast a historic spell, this creature gets +1/+1 until end of turn.
Theologians now believe the Ancestor was another divine form of Serra.
1/1
Shalai, Voice of Plenty

Shalai, Voice of Plenty {3}{W}

Legendary Creature - Angel
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3/4
Baird, Steward of Argive

Baird, Steward of Argive {2}{W}{W}

Legendary Creature - Human Soldier
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."
2/4
Academy Journeymage

Academy Journeymage {4}{U}

Creature - Human Wizard
This spell costs {1} less to cast if you control a Wizard.
When this creature enters, return target creature an opponent controls to its owner's hand.
"We don't choose who comes here. We choose how long they stay."
3/2
The Antiquities War

The Antiquities War {3}{U}

Enchantment - Saga
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Artificer's Assistant

Artificer's Assistant {U}

Creature - Bird
Flying
Whenever you cast a historic spell, scry 1.
1/1
Blink of an Eye

Blink of an Eye {1}{U}

Instant
Kicker {1}{U}
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Cloudreader Sphinx

Cloudreader Sphinx {4}{U}

Creature - Sphinx
Flying
When this creature enters, scry 2.
3/4
Cold-Water Snapper

Cold-Water Snapper {5}{U}

Creature - Turtle
Hexproof
For generations, the inhabitants of Orvada have hungered for turtle soup. For generations, the turtles have frustrated their ambitions.
4/5