The List

Resolute Reinforcements

Resolute Reinforcements {1}{W}

Creature - Human Soldier
Flash
When this creature enters, create a 1/1 white Soldier creature token.
Morale rarely survives the sudden appearance of a squad of Sursi skirmishers at an army's flank.
1/1
Battlewing Mystic

Battlewing Mystic {1}{U}

Creature - Bird Wizard
Kicker {R}
Flying
When this creature enters, if it was kicked, discard your hand, then draw two cards.
2/1
Protect the Negotiators

Protect the Negotiators {1}{U}

Instant
Kicker {W}
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays {1} for each creature you control.
Tolarian Terror

Tolarian Terror {6}{U}

Creature - Serpent
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Ward {2}
Afterward, a number of treatises on sea serpent morphology were swiftly revised.
5/5
Battle-Rage Blessing

Battle-Rage Blessing {1}{B}

Instant
Target creature gains deathtouch and indestructible until end of turn.
"Since when is it cheating to give one side an unfair advantage?"
—Braids
Charge

Charge {W}

Instant
Creatures you control get +1/+1 until end of turn.
"Honor rides before us. All we have to do is catch up."
—Danitha Capashen
Phyrexian Scriptures

Phyrexian Scriptures {2}{B}{B}

Enchantment - Saga
I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all opponents' graveyards.
Rat Colony

Rat Colony {1}{B}

Creature - Rat
This creature gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
Wreckage from the Phyrexian Invasion provided the rats with a seemingly unlimited number of breeding grounds.
2/1
Thallid Omnivore

Thallid Omnivore {3}{B}

Creature - Fungus
{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
Thelon of Havenwood created thallids as a food source in times of darkness. Thallids did the same with saprolings.
3/3
Related card: Slimefoot, Thallid Transplant
Windgrace Acolyte

Windgrace Acolyte {4}{B}

Creature - Cat Warrior
Flying
When this creature enters, mill three cards and you gain 3 life.
Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.
3/2
Yargle, Glutton of Urborg

Yargle, Glutton of Urborg {4}{B}

Legendary Creature - Frog Spirit
When Belzenlok's lieutenant Yar-Kul grew too ambitious, the Demonlord transformed him into a maggot. The frog that ate the maggot grew and grew, until a ravenous spirit burst from its body.
9/3
Related card: Happy Yargle Day!
Bloodstone Goblin

Bloodstone Goblin {1}{R}

Creature - Goblin Warrior
Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn.
The stone whispers tales of darkness and fire. She replies, "Tell me more."
2/2
Fervent Strike

Fervent Strike {R}

Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
"The flame paints a bright wheel on the sky, then shifts into a stabbing spark. The enemy falls; the smoke of victory rises."
—"Legends of the Firedancer"
Danitha Capashen, Paragon

Danitha Capashen, Paragon {2}{W}

Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."
2/2
The Flame of Keld

The Flame of Keld {1}{R}

Enchantment - Saga
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Ghitu Chronicler

Ghitu Chronicler {1}{R}

Creature - Human Wizard
Kicker {3}{R}
When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
"What fire forged, fire remembers."
1/3
Ghitu Lavarunner

Ghitu Lavarunner {R}

Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste.
Tolarians teach the theory of pyromancy. The Ghitu prefer applied research.
1/2
Goblin Chainwhirler

Goblin Chainwhirler {R}{R}{R}

Creature - Goblin Warrior
First strike
When this creature enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
"The trick is, once you get moving, don't stop!"
3/3
Goblin Warchief

Goblin Warchief {1}{R}{R}

Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
Not since the days of Pashalik Mons have the Rundvelt goblins been so united or effective.
2/2
Related card: Goblin Influx Array
Jaya's Immolating Inferno

Jaya's Immolating Inferno {X}{R}{R}

Legendary Sorcery
Jaya's Immolating Inferno deals X damage to each of up to three targets.
Centuries ago, a pyromancer's spark ignited a fiery conflagration.
Keldon Overseer

Keldon Overseer {2}{R}

Creature - Human Warrior
Kicker {3}{R}
Haste
When this creature enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
3/1
Rampaging Cyclops

Rampaging Cyclops {3}{R}

Creature - Cyclops
This creature gets -2/-0 as long as two or more creatures are blocking it.
Keldon warriors take advantage of the cyclops's inability to focus on more than one thing at a time.
4/4
Dauntless Bodyguard

Dauntless Bodyguard {W}

Creature - Human Knight
As this creature enters, choose another creature you control.
Sacrifice this creature: The chosen creature gains indestructible until end of turn.
The Benalish aristocracy is hereditary, but the loyalty of its subjects is earned.
2/1
Related card: Raddic, Tal Zealot
Run Amok

Run Amok {1}{R}

Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Keld faced an apocalypse to fulfill a dire prophecy. Now Keldons have nothing left to believe in except themselves.
Seismic Shift

Seismic Shift {3}{R}

Sorcery
Destroy target land. Up to two target creatures can't block this turn.
"Shiv is a restless land. It heaves ash, bleeds lava, and scabs over in black obsidian."
—The First Eruption