The List

Song of Freyalise

Song of Freyalise {1}{G}

Enchantment - Saga
I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Fall of the Thran

Fall of the Thran {5}{W}

Enchantment - Saga
I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.
Spore Swarm

Spore Swarm {3}{G}

Instant
Create three 1/1 green Saproling creature tokens.
As the irrepressible power of a dormant Multani courses through Yavimaya, the forest passes judgment on travelers and natives alike. Only the fungus prospers.
Related card: Slimefoot, Thallid Transplant
Yavimaya Sapherd

Yavimaya Sapherd {2}{G}

Creature - Fungus
When Yavimaya Sapherd enters, create a 1/1 green Saproling creature token.
"When their community grows cluttered, thallids begin a traditional bobbing dance, then trek out in all directions."
—Sarpadian Empires, vol. III
2/2
Related card: Slimefoot, Thallid Transplant
Adeliz, the Cinder Wind

Adeliz, the Cinder Wind {1}{U}{R}

Legendary Creature - Human Wizard
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.
2/2
Muldrotha, the Gravetide

Muldrotha, the Gravetide {3}{B}{G}{U}

Legendary Creature - Elemental Avatar
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard.
"My child grew from rot and ruin, yet she bloomed."
—Multani
6/6
Adamant Will

Adamant Will {1}{W}

Instant
Target creature gets +2/+2 and gains indestructible until end of turn.
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
Related card: Imperial Blademaster
Healing Grace

Healing Grace {W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
"Whatever faith you have in Serra, she has more in you."
—Lyra Dawnbringer
Raff Capashen, Ship's Mage

Raff Capashen, Ship's Mage {2}{W}{U}

Legendary Creature - Human Wizard
Flash
Flying
You may cast historic spells as though they had flash.
3/3
Slimefoot, the Stowaway

Slimefoot, the Stowaway {1}{B}{G}

Legendary Creature - Fungus
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
{4}: Create a 1/1 green Saproling creature token.
As Jhoira restored the Weatherlight, a mushroom growing in its hold unexpectedly became her first crew member.
2/3
Tatyova, Benthic Druid

Tatyova, Benthic Druid {3}{G}{U}

Legendary Creature - Merfolk Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."
3/3
Teferi, Hero of Dominaria

Teferi, Hero of Dominaria {3}{W}{U}

Legendary Planeswalker - Teferi
[+1]: Draw a card. At the beginning of the next end step, untap up to two lands.
[–3]: Put target nonland permanent into its owner's library third from the top.
[–8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Loyalty:
4
History of Benalia

History of Benalia {1}{W}{W}

Enchantment - Saga
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.
Related card: Raddic, Tal Zealot
Forebear's Blade

Forebear's Blade {3}

Artifact - Equipment
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip {3}
Helm of the Host

Helm of the Host {4}

Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip {5}
Forged out of flowstone for the queen of Vesuva.
Icy Manipulator

Icy Manipulator {4}

Artifact
{1}, {T}: Tap target artifact, creature, or land.
Ice may thaw, but malice never does.
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
"Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light."
—Song of All, canto 1008
Related card: Saint Elenda
Mishra's Self-Replicator

Mishra's Self-Replicator {5}

Artifact Creature - Assembly-Worker
Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator.
It has witnessed history's most significant events, one incarnation after another.
2/2
Powerstone Shard

Powerstone Shard {3}

Artifact
{T}: Add {C} for each artifact you control named Powerstone Shard.
"Light passing through a powerstone is refracted by eternity and colored by planar energy. I wonder how the world appeared through Urza's eyes?"
—Teferi
Short Sword

Short Sword {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
"Sometimes the only difference between a martyr and a hero is a sword."
—Captain Sisay, Memoirs
Skittering Surveyor

Skittering Surveyor {3}

Artifact Creature - Construct
When Skittering Surveyor enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Like a cross between a spider and a spyglass, but friendlier.
1/2
Sorcerer's Wand

Sorcerer's Wand {1}

Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."
Equip {3}
Weatherlight

Weatherlight {4}

Legendary Artifact - Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Crew 3
4/5
Clifftop Retreat

Clifftop Retreat

Land
Clifftop Retreat enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
Memorial to Genius

Memorial to Genius

Land
Memorial to Genius enters tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.