The List

Leonin Arbiter

Leonin Arbiter {1}{W}

Creature - Cat Cleric
Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
"Our people are torn by infighting. Until the two sides reconcile, our laws can carry no meaning."
2/2
Leonin Relic-Warder

Leonin Relic-Warder {W}{W}

Creature - Cat Cleric
When this creature enters, you may exile target artifact or enchantment.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2
Stalking Leonin

Stalking Leonin {2}{W}

Creature - Cat Archer
When this creature enters, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
3/3
Teferi's Protection

Teferi's Protection {2}{W}

Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out.
Exile Teferi's Protection.
Archaeomancer

Archaeomancer {2}{U}{U}

Creature - Human Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
1/2
Opportunity

Opportunity {4}{U}{U}

Instant
Target player draws four cards.
"Opportunity isn't something you wait for. It's something you create."
Curse of Verbosity

Curse of Verbosity {2}{U}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Idle chatter beckons many an attentive ear.
Sea Gate Oracle

Sea Gate Oracle {2}{U}

Creature - Human Wizard
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."
1/3
Black Market

Black Market {3}{B}{B}

Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Blood Artist

Blood Artist {1}{B}

Creature - Vampire
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
"Great art can never be created without great suffering."
0/1
Related cards: Blood Artist (Alchemy) Sanguine Brushstroke
Treasure Hunt

Treasure Hunt {1}{U}

Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"The longer the journey, the more one learns."
—Isanke, Halimar seastalker
Octopus Umbra

Octopus Umbra {3}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Umbra armor
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When this creature enters, destroy target artifact, enchantment, or land.
It fears no sword and leaves no bones behind.
2/2
Aura Gnarlid

Aura Gnarlid {2}{G}

Creature - Beast
Creatures with power less than this creature's power can't block it.
This creature gets +1/+1 for each Aura on the battlefield.
Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.
2/2
Borderland Explorer

Borderland Explorer {1}{G}

Creature - Elf Scout
When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
3/1
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Dawn's Reflection

Dawn's Reflection {3}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.
Explosive Vegetation

Explosive Vegetation {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Torching Krosa would be pointless. It grows faster than it burns.
Fertile Ground

Fertile Ground {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.
Grapple with the Past

Grapple with the Past {1}{G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Emrakul does not grant wishes. Desires simply align to her will.
Entreat the Dead

Entreat the Dead {X}{X}{B}{B}{B}

Sorcery
Return X target creature cards from your graveyard to the battlefield.
Miracle {X}{B}{B}
Harrow

Harrow {2}{G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
No spot in nature is truly barren.
Khalni Heart Expedition

Khalni Heart Expedition {1}{G}

Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sakura-Tribe Elder

Sakura-Tribe Elder {1}{G}

Creature - Snake Shaman
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
1/1
Snake Umbra

Snake Umbra {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor