The List

Gideon, Ally of Zendikar

Gideon, Ally of Zendikar {2}{W}{W}

Legendary Planeswalker - Gideon
[+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: Create a 2/2 white Knight Ally creature token.
[–4]: You get an emblem with "Creatures you control get +1/+1."
Loyalty:
4
Breaker of Armies

Breaker of Armies {8}

Creature - Eldrazi
All creatures able to block Breaker of Armies do so.
"There are some who have lost everyone and everything. They actively seek out the Eldrazi, eager for the smallest measure of vengeance."
—Munda, ambush leader
10/8
Kor Bladewhirl

Kor Bladewhirl {1}{W}

Creature - Kor Soldier Ally
Rally — Whenever Kor Bladewhirl or another Ally you control enters, creatures you control gain first strike until end of turn.
The high-pitched whirl of a hook is the only battle cry she needs.
2/2
Ondu Greathorn

Ondu Greathorn {3}{W}

Creature - Beast
First strike
Landfall — Whenever a land you control enters, Ondu Greathorn gets +2/+2 until end of turn.
"May your horns get lodged in an Eldrazi's bony face, ornery brute!"
—Bruse Tarl, Goma Fada nomad
2/3
Retreat to Emeria

Retreat to Emeria {3}{W}

Enchantment
Landfall — Whenever a land you control enters, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
Sheer Drop

Sheer Drop {2}{W}

Sorcery
Destroy target tapped creature.
Awaken 3—{5}{W}
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Stone Haven Medic

Stone Haven Medic {1}{W}

Creature - Kor Cleric
{W}, {T}: You gain 1 life.
"These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight."
1/3
Benthic Infiltrator

Benthic Infiltrator {2}{U}

Creature - Eldrazi Drone
Devoid
Ingest
Benthic Infiltrator can't be blocked.
1/4
Eldrazi Skyspawner

Eldrazi Skyspawner {2}{U}

Creature - Eldrazi Drone
Devoid
Flying
When Eldrazi Skyspawner enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
2/1
Desolation Twin

Desolation Twin {10}

Creature - Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
"With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood."
—Munda, ambush leader
10/10
Ruination Guide

Ruination Guide {2}{U}

Creature - Eldrazi Drone
Devoid
Ingest
Other colorless creatures you control get +1/+0.
3/2
Eldrazi Devastator

Eldrazi Devastator {8}

Creature - Eldrazi
Trample
"No matter how big your champion, theirs is bigger. No matter how great your numbers, theirs are greater. No matter how voracious your appetite, they are hungrier. That is why the Eldrazi will win."
—Kalitas, thrall of Ulamog
8/9
Brilliant Spectrum

Brilliant Spectrum {3}{U}

Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
There are more sights on Zendikar than the eyes can see.
Clutch of Currents

Clutch of Currents {U}

Sorcery
Return target creature to its owner's hand.
Awaken 3—{4}{U}
Dispel

Dispel {U}

Instant
Counter target instant spell.
"I said we should destroy the Eldrazi. Ugin wanted to return them to stasis. Ugin's arguments were . . . unconvincing."
—Jace Beleren
Part the Waterveil

Part the Waterveil {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—{6}{U}{U}{U}
Retreat to Coralhelm

Retreat to Coralhelm {2}{U}

Enchantment
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1.
Wave-Wing Elemental

Wave-Wing Elemental {5}{U}

Creature - Elemental
Flying
Landfall — Whenever a land you control enters, Wave-Wing Elemental gets +2/+2 until end of turn.
"Do you see? All of Tazeem strains at its tether."
—Noyan Dar, Tazeem roilmage
3/4
Twenty-Toed Toad

Twenty-Toed Toad {3}{U}

Creature - Frog Wizard
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card.
Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
3/3
Archetype of Endurance

Archetype of Endurance {6}{G}{G}

Enchantment Creature - Boar
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it.
6/5
Chromanticore

Chromanticore {W}{U}{B}{R}{G}

Enchantment Creature - Manticore
Bestow {2}{W}{U}{B}{R}{G}
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
4/4
Karametra, God of Harvests

Karametra, God of Harvests {3}{G}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6/7
Phenax, God of Deception

Phenax, God of Deception {3}{U}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
4/7
Akroan Phalanx

Akroan Phalanx {3}{W}

Creature - Human Soldier
Vigilance
{2}{R}: Creatures you control get +1/+0 until end of turn.
Shields up, spears out, heels set, hearts firm.
3/3