The List

Charging Rhino

Charging Rhino {3}{G}{G}

Creature - Rhino
Charging Rhino can't be blocked by more than one creature.
The knights of Troinir Keep took the rhino as their emblem due to its intense focus when charging down a perceived threat—a trait they discovered on a hunting excursion.
4/4
Elvish Visionary

Elvish Visionary {1}{G}

Creature - Elf Shaman
When Elvish Visionary enters, draw a card.
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
1/1
Feral Hydra

Feral Hydra {X}{G}

Creature - Hydra Beast
Feral Hydra enters with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
It shreds its prey as each head fights for the choicest bits.
0/0
Rowan Kenrith

Rowan Kenrith {4}{R}{R}

Legendary Planeswalker - Rowan
[+2]: During target player's next turn, each creature that player controls attacks if able.
[–2]: Rowan Kenrith deals 3 damage to each tapped creature target player controls.
[–8]: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy."
Partner with Will Kenrith
Rowan Kenrith can be your commander.
Loyalty:
4
Related card: Will Kenrith
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
"The prohibition of unnecessary tossing of the citizenry by giants shall also extend to spontaneous giants."
—Isperia's Edict, provision VII.789.2
Related card: Brute Force
Kraul Warrior

Kraul Warrior {1}{G}

Creature - Insect Warrior
{5}{G}: Kraul Warrior gets +3/+3 until end of turn.
The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.
2/2
Lead by Example

Lead by Example {1}{G}

Instant
Support 2.
Gideon and Nissa carved a path through the Eldrazi swarm, and their Zendikari allies charged into the fray behind them.
Return to the Earth

Return to the Earth {3}{G}

Instant
Destroy target artifact, enchantment, or creature with flying.
"Dragons are feared for their breath and their bite, but it is their wings that make them unconquerable. Bring them to earth, and they die like any other beast."
—Kassur, Sultai hunter
Vigor

Vigor {3}{G}{G}{G}

Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Kiss of the Amesha

Kiss of the Amesha {4}{W}{U}

Sorcery
Target player gains 7 life and draws two cards.
Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss.
Riptide Crab

Riptide Crab {1}{W}{U}

Creature - Crab
Vigilance
When Riptide Crab dies, draw a card.
It sleeps with its claws open.
1/3
Hexplate Golem

Hexplate Golem {7}

Artifact Creature - Golem
"Use everything. Iron, rust, scrap . . . even the ground must join our cause."
—Ezuri, renegade leader
5/7
Juggernaut

Juggernaut {4}

Artifact Creature - Juggernaut
This creature attacks each combat if able.
This creature can't be blocked by Walls.
Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.
5/3
Related card: Juggernaut Peddler
Mycosynth Lattice

Mycosynth Lattice {6}

Artifact
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Peace Strider

Peace Strider {4}

Artifact Creature - Construct
When Peace Strider enters, you gain 3 life.
"The Vanished must have sent it from beyond to aid us in this struggle."
—Kessla, Sylvok shaman
3/3
Yotian Soldier

Yotian Soldier {3}

Artifact Creature - Soldier
Vigilance
Poets dream the verses of otherworldly stories. Artificers dream the blueprints of otherplanar artifacts.
1/4
Related card: Golgothian Sylex
Brightling

Brightling {1}{W}{W}

Creature - Shapeshifter
{W}: Brightling gains vigilance until end of turn.
{W}: Brightling gains lifelink until end of turn.
{W}: Return Brightling to its owner's hand.
{1}: Brightling gets +1/-1 or -1/+1 until end of turn.
3/3
Island

Island

Basic Land - Island
({T}: Add {U}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Jubilant Mascot

Jubilant Mascot {2}{W}

Creature - Homunculus
At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2.
The competition is but one aspect of the spectacle.
1/1
Fumble

Fumble {1}{U}

Instant
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
A moment of distraction, a lifetime of regret.
Game Plan

Game Plan {5}{U}

Sorcery
Assist
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Plan for victory, or prepare for defeat.
Azra Bladeseeker

Azra Bladeseeker {2}{R}

Creature - Azra Warrior
When Azra Bladeseeker enters, each player on your team may discard a card, then each player who discarded a card this way draws a card.
"Never get too attached to a weapon. You must allow a better one to find its way to you."
3/2
Bonus Round

Bonus Round {1}{R}{R}

Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
When the twin-spell bonus round begins, the crowd rises to its feet in anticipation of incredible combinations.
Cheering Fanatic

Cheering Fanatic {1}{R}

Creature - Goblin
Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost {1} less to cast this turn.
"Punch 'em, kick 'em, bite 'em, beat 'em! Burn 'em all and we'll defeat 'em!"
2/2