The List

Peerless Recycling

Peerless Recycling {1}{G}

Instant
Gift a card
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Glarb, Calamity's Augur

Glarb, Calamity's Augur {B}{G}{U}

Legendary Creature - Frog Wizard Noble
Deathtouch
You may look at the top card of your library any time.
You may play lands and cast spells with mana value 4 or greater from the top of your library.
{T}: Surveil 2.
2/4
Stormcatch Mentor

Stormcatch Mentor {U}{R}

Creature - Otter Wizard
Haste
Prowess
Instant and sorcery spells you cast cost {1} less to cast.
"Only novice mages burn their whiskers. So pay attention!"
1/1
Fountainport

Fountainport

Land
{T}: Add {C}.
{2}, {T}, Sacrifice a token: Draw a card.
{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.
{4}, {T}: Create a Treasure token.
Shrike Force

Shrike Force {2}{W}

Creature - Bird Knight
Flying, double strike, vigilance
"I've trained every one of them in aerial maneuvers, talon strikes, and dive precision. They are the top of my class, and they may surpass me one day."
—Quickwing, master flyer
1/3
Bria, Riptide Rogue

Bria, Riptide Rogue {2}{U}{R}

Legendary Creature - Otter Rogue
Prowess
Other creatures you control have prowess.
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
3/3
Kitsa, Otterball Elite

Kitsa, Otterball Elite {1}{U}

Legendary Creature - Otter Wizard
Vigilance
Prowess
{T}: Draw a card, then discard a card.
{2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
1/3
Shoreline Looter

Shoreline Looter {1}{U}

Creature - Rat Rogue
This creature can't be blocked.
Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
A water skimmer's ability to sense danger in the slightest ripple makes them a prized companion for Long River trawlers.
1/1
Fell

Fell {1}{B}

Sorcery
Destroy target creature.
When Glarb ordered the egg stolen, the Great Maha communicated its anger in a universal language.
Perch Protection

Perch Protection {4}{W}{W}

Instant
Gift an extra turn
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Tempt with Bunnies

Tempt with Bunnies {2}{W}

Sorcery
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
Twenty-Toed Toad

Twenty-Toed Toad {3}{U}

Creature - Frog Wizard
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
3/3
Nadier's Nightblade

Nadier's Nightblade {2}{B}

Creature - Elf Warrior
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Checking around every corner doesn't help if you forget to look up.
1/3
Agate Instigator

Agate Instigator {1}{R}

Creature - Lizard Rogue
Offspring {1}{R}
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
1/3
Toski, Bearer of Secrets

Toski, Bearer of Secrets {3}{G}

Legendary Creature - Squirrel
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
1/1
Idol of Oblivion

Idol of Oblivion {2}

Artifact
{T}: Draw a card. Activate only if you created a token this turn.
{8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
"Arise, great one, and cleanse the world of our enemies!"
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
Scurry of Squirrels

Scurry of Squirrels {2}{G}

Creature - Squirrel Scout
Myriad, myriad
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
2/2
Mr. Foxglove

Mr. Foxglove {2}{G}{W}{U}

Legendary Creature - Fox Rogue
Lifelink
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
3/5
Archetype of Endurance

Archetype of Endurance {6}{G}{G}

Enchantment Creature - Boar
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it.
6/5
Chromanticore

Chromanticore {W}{U}{B}{R}{G}

Enchantment Creature - Manticore
Bestow {2}{W}{U}{B}{R}{G}
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
4/4
Karametra, God of Harvests

Karametra, God of Harvests {3}{G}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6/7
Phenax, God of Deception

Phenax, God of Deception {3}{U}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
4/7
Akroan Phalanx

Akroan Phalanx {3}{W}

Creature - Human Soldier
Vigilance
{2}{R}: Creatures you control get +1/+0 until end of turn.
Shields up, spears out, heels set, hearts firm.
3/3
Spirit of the Labyrinth

Spirit of the Labyrinth {1}{W}

Enchantment Creature - Spirit
Each player can't draw more than one card each turn.
Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself.
3/1