The List

Goblin War Paint

Goblin War Paint {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
"The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry
Makindi Sliderunner

Makindi Sliderunner {1}{R}

Creature - Beast
Trample
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
After a battle, it breaks the hillsides into manageable pieces to prepare for next time.
2/1
Ondu Champion

Ondu Champion {2}{R}{R}

Creature - Minotaur Warrior Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain trample until end of turn.
"Put a minotaur at the head of an army and suddenly all the soldiers act like they have horns."
—Gideon Jura
4/3
Outnumber

Outnumber {R}

Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Everyone who could still lift a weapon had a part in retaking Sea Gate.
Rolling Thunder

Rolling Thunder {X}{R}{R}

Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Zendikar is always angry, though I've never seen that anger so precisely directed."
—Nablus, North Hada trapper
Valakut Invoker

Valakut Invoker {2}{R}

Creature - Human Shaman
{8}: This creature deals 3 damage to any target.
"As long as we have walked this world, we have known it as a harsh and unforgiving place."
—The Invokers' Tales
2/3
Valakut Predator

Valakut Predator {2}{R}

Creature - Elemental
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
"Whatever volcanoes dream of, it seems like they always wake up grumpy."
—Raff Slugeater, goblin shortcutter
2/2
Brood Monitor

Brood Monitor {4}{G}{G}

Creature - Eldrazi Drone
Devoid
When this creature enters, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
The tenderness of a mother. The pity of a mantis.
3/3
Call the Scions

Call the Scions {2}{G}

Sorcery
Devoid
Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger.
Broodhunter Wurm

Broodhunter Wurm {3}{G}

Creature - Wurm
The native creatures of Zendikar have adapted to live under rocks and crawl through underbrush in order to avoid the most voracious predators. The Eldrazi have yet to make such adjustments.
4/3
Earthen Arms

Earthen Arms {1}{G}

Sorcery
Put two +1/+1 counters on target permanent.
Awaken 4—{6}{G}
Lifespring Druid

Lifespring Druid {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
"The land is not dead, merely sick. I will nurse it back to health."
2/1
Murasa Ranger

Murasa Ranger {3}{G}

Creature - Human Warrior Ranger
Landfall — Whenever a land you control enters, you may pay {3}{G}. If you do, put two +1/+1 counters on this creature.
"If you're not prepared to fight, you'd best be prepared to die."
3/3
Angel of Renewal

Angel of Renewal {5}{W}

Creature - Angel Ally
Flying
When this creature enters, you gain 1 life for each creature you control.
"No more fear. No more failure. No more death. No more!"
4/4
Plated Crusher

Plated Crusher {4}{G}{G}{G}

Creature - Beast
Trample
Hexproof
"It might fight the Eldrazi, but don't mistake it for a companion, Gideon. It's not interested in your concept of strength through unity."
—Najiya, leader of the Tajuru
7/6
Reclaiming Vines

Reclaiming Vines {2}{G}{G}

Sorcery
Destroy target artifact, enchantment, or land.
"This world tires of its long occupation."
—Nissa Revane
Seek the Wilds

Seek the Wilds {1}{G}

Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."
Snapping Gnarlid

Snapping Gnarlid {1}{G}

Creature - Beast
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
All of Zendikar's beings sense the upheaval that accompanies the Eldrazi.
2/2
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
"As long as there is a single shred of life, there is hope."
—Nissa Revane
Tajuru Warcaller

Tajuru Warcaller {3}{G}{G}

Creature - Elf Warrior Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control get +2/+2 until end of turn.
Her rallying cry reaches far beyond the Tajuru elves, inspiring all those who hear it.
2/1
Cliffside Lookout

Cliffside Lookout {W}

Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
Though losses run high among the scouts of the Stone Havens, they never flinch from their duty.
1/1
Drana's Emissary

Drana's Emissary {1}{W}{B}

Creature - Vampire Cleric Ally
Flying
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
"The taste of freedom is sweeter than blood."
2/2
Omnath, Locus of Rage

Omnath, Locus of Rage {3}{R}{R}{G}{G}

Legendary Creature - Elemental
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
5/5
Emeria Shepherd

Emeria Shepherd {5}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4/4
Encircling Fissure

Encircling Fissure {2}{W}

Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2—{4}{W}