The List

Ezuri, Renegade Leader

Ezuri, Renegade Leader {1}{G}{G}

Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf.
{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
The infamous Ezuri commands the highest bounty the vedalken have ever placed upon an outlaw.
2/2
Praetor's Counsel

Praetor's Counsel {5}{G}{G}{G}

Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
As the Phyrexian contagion corroded Karn's body, the praetors whispered psalms to corrupt his mind.
Priest of Titania

Priest of Titania {1}{G}

Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
Titania rewards all who honor the forest by making them a living part of it.
1/1
Mask of Memory

Mask of Memory {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1}
Pentavus

Pentavus {7}

Artifact Creature - Construct
This creature enters with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.
0/0
Tormod's Crypt

Tormod's Crypt {0}

Artifact
{T}, Sacrifice this artifact: Exile target player's graveyard.
Dominaria's most extravagant crypt nevertheless holds an empty grave.
Darksteel Citadel

Darksteel Citadel

Artifact Land
Indestructible
{T}: Add {C}.
Structures built from darksteel yield to neither assault nor age.
Karoo

Karoo

Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{T}: Add {C}{W}.
Tectonic Edge

Tectonic Edge

Land
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
"We move because the earth does."
—Bruse Tarl, Goma Fada nomad
Daretti, Scrap Savant

Daretti, Scrap Savant {3}{R}

Legendary Planeswalker - Daretti
[+2]: Discard up to two cards, then draw that many cards.
[–2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
[–10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Loyalty:
3
Freyalise, Llanowar's Fury

Freyalise, Llanowar's Fury {3}{G}{G}

Legendary Planeswalker - Freyalise
[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."
[–2]: Destroy target artifact or enchantment.
[–6]: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
Loyalty:
3
Song of the Dryads

Song of the Dryads {2}{G}

Enchantment - Aura
Enchant permanent
Enchanted permanent is a colorless Forest land.
Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears.
Wolfcaller's Howl

Wolfcaller's Howl {3}{G}

Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
"Knowledge is a stain that only instinct and ferocity can cleanse."
—Drarg, wolfcaller
Commander's Sphere

Commander's Sphere {3}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
It harmonizes with the essence of its master.
Flamekin Village

Flamekin Village

Land
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
{T}: Add {R}.
{R}, {T}: Target creature gains haste until end of turn.
Myriad Landscape

Myriad Landscape

Land
This land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Celestial Crusader

Celestial Crusader {2}{W}{W}

Creature - Spirit
Flash
Split second
Flying
Other white creatures get +1/+1.
2/2
Gift of Estates

Gift of Estates {1}{W}

Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Whitemane Lion

Whitemane Lion {1}{W}

Creature - Cat
Flash
When this creature enters, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
2/2
Broodbirth Viper

Broodbirth Viper {4}{U}

Creature - Snake
Myriad
Whenever this creature deals combat damage to a player, you may draw a card.
3/3
Preordain

Preordain {U}

Sorcery
Scry 2, then draw a card.
Related card: Tome of Gadwick
Sleep

Sleep {2}{U}{U}

Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
Ambition's Cost

Ambition's Cost {3}{B}

Sorcery
You draw three cards and you lose 3 life.
The waters of wisdom are as dust in the mouth of one who thirsts for power.
Illusory Ambusher

Illusory Ambusher {4}{U}

Creature - Cat Illusion
Flash
Whenever this creature is dealt damage, draw that many cards.
"Violence is the food it craves. Feed it if you dare."
—Doriel, mentor of Mistral Isle
4/1
Dreadbringer Lampads

Dreadbringer Lampads {4}{B}

Enchantment Creature - Nymph
Constellation — Whenever this creature or another enchantment you control enters, target creature gains intimidate until end of turn.
4/2