The List

Reaper King

Reaper King {2/W}{2/U}{2/B}{2/R}{2/G}

Legendary Artifact Creature - Scarecrow
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow you control enters, destroy target permanent.
It's harvest time.
6/6
Scuttlemutt

Scuttlemutt {3}

Artifact Creature - Scarecrow
{T}: Add one mana of any color.
{T}: Target creature becomes the color or colors of your choice until end of turn.
Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.
2/2
Umbral Mantle

Umbral Mantle {3}

Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn."
Equip {0}
It harnesses the power of night in a land where daylight fears to show itself.
Cerulean Wisps

Cerulean Wisps {U}

Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies."
—Kithkin superstition
Deepchannel Mentor

Deepchannel Mentor {5}{U}

Creature - Merfolk Rogue
Blue creatures you control can't be blocked.
The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.
2/2
Faerie Swarm

Faerie Swarm {3}{U}

Creature - Faerie
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Untouched by the Aurora, Oona's faeries greeted the night like any other day.
*/*
Puca's Mischief

Puca's Mischief {3}{U}

Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with equal or lesser mana value.
Aphotic Wisps

Aphotic Wisps {B}

Instant
Target creature becomes black and gains fear until end of turn.
Draw a card.
Merrows skulk the silty bogs around the Wanderbrine, their very thoughts stained with evil.
Beseech the Queen

Beseech the Queen {2/B}{2/B}{2/B}

Sorcery
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Those who hear her go mad with inspiration.
Goldenglow Moth

Goldenglow Moth {W}

Creature - Insect
Flying
Whenever this creature blocks, you may gain 4 life.
Ordinary moths follow it, drawn to its light.
0/1
Rite of Consumption

Rite of Consumption {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
Boggart Arsonists

Boggart Arsonists {2}{R}

Creature - Goblin Rogue
Plainswalk
{2}{R}, Sacrifice this creature: Destroy target Scarecrow or Plains.
The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.
2/1
Cragganwick Cremator

Cragganwick Cremator {2}{R}{R}

Creature - Giant Shaman
When this creature enters, discard a card at random. If you discard a creature card this way, this creature deals damage equal to that card's power to target player or planeswalker.
Each night that his bowl fills, a village mourns.
5/4
Crimson Wisps

Crimson Wisps {R}

Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.
The whispers are incomprehensible, yet cinders always hear a message of urgency.
Knollspine Dragon

Knollspine Dragon {5}{R}{R}

Creature - Dragon
Flying
When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
It woke to find a vast world in need of a master.
7/5
Elmar, Ulvenwald Informant

Elmar, Ulvenwald Informant {1}{R}{G}

Legendary Creature - Human
Haste
Whenever you cast your second spell each turn, untap target creature, then investigate.
Partner—Friends forever
3/2
Antagonize

Antagonize {1}{R}

Instant
Target creature gets +4/+3 until end of turn.
"The little guy had guts at least. You can see 'em right there between those cobbles."
—Glunk, freelance crusher
Big Score

Big Score {3}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens.
"Unimaginable riches? I assure you, I have a vivid imagination."
Related card: The Mystical Archive
Glittering Stockpile

Glittering Stockpile {2}{R}

Artifact - Treasure
{T}: Add {R}. Put a stash counter on this artifact.
{T}, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.
The only thing Ziatora desires is "more."
Sticky Fingers

Sticky Fingers {R}

Enchantment - Aura
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token."
When enchanted creature dies, draw a card.
Torch Breath

Torch Breath {X}{R}

Instant
This spell costs {2} less to cast if it targets a blue permanent.
This spell can't be countered.
Torch Breath deals X damage to target creature or planeswalker.
"Fried squid, comin' up!"
Capenna Express

Capenna Express {3}{G}

Artifact - Vehicle
Sacrifice a Treasure: This Vehicle becomes an artifact creature until end of turn.
Crew 3
6/6
Related card: Capenna Express (Alchemy)
Giada, Font of Hope

Giada, Font of Hope {1}{W}

Legendary Creature - Angel
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
{T}: Add {W}. Spend this mana only to cast an Angel spell.
The source of the Cabaretti's Halo turned out to be a single teenage girl.
2/2
Halo Fountain

Halo Fountain {2}{W}

Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.
{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
Jewel Thief

Jewel Thief {2}{G}

Creature - Cat Rogue
Vigilance, trample
When this creature enters, create a Treasure token.
"They can afford the loss. They build it into their prices."
3/3