The List

Archway Commons

Archway Commons

Land
Archway Commons enters tapped.
When Archway Commons enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Thunderous Orator

Thunderous Orator {1}{W}

Creature - Kor Wizard
Vigilance
Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
2/2
Archmage Emeritus

Archmage Emeritus {2}{U}{U}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.
2/2
Divide by Zero

Divide by Zero {2}{U}

Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn.
"Misery. Inadequacy. Failure. The common denominator is you."
Frost Trickster

Frost Trickster {2}{U}

Creature - Bird Wizard
Flying
When Frost Trickster enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
The most important skill in a Mage Tower match is keeping one's cool.
2/2
Kelpie Guide

Kelpie Guide {2}{U}

Creature - Beast
{T}: Untap another target permanent you control.
{T}: Tap target permanent. Activate only if you control eight or more lands.
Kelpies are drawn to paradoxes, making them ideal companions for Quandrix mages.
2/2
Serpentine Curve

Serpentine Curve {3}{U}

Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
"Math bites."
—Bim, Lorehold mage-student
Baleful Mastery

Baleful Mastery {3}{B}

Instant
You may pay {1}{B} rather than pay this spell's mana cost.
If the {1}{B} cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Confront the Past

Confront the Past {X}{B}

Sorcery - Lesson
Choose one —
• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.
• Remove twice X loyalty counters from target planeswalker an opponent controls.
"Why, Gideon? Of all people, why save me?"
Go Blank

Go Blank {2}{B}

Sorcery
Target player discards two cards. Then exile that player's graveyard.
The only feeling worse than not knowing the answer is the certainty that you once did.
Lash of Malice

Lash of Malice {B}

Instant
Target creature gets +2/-2 until end of turn.
"The strongest shadow spells come from disdain for someone else, not frustration with yourself."
—Embrose, Silverquill dean
Sedgemoor Witch

Sedgemoor Witch {2}{B}

Creature - Human Warlock
Menace
Ward—Pay 3 life.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
3/2
Dragon's Approach

Dragon's Approach {2}{R}

Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Dragon's Approach.
Moment's Peace

Moment's Peace {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Flashback {2}{G}
Spawning Pit

Spawning Pit {2}

Artifact
Sacrifice a creature: Put a charge counter on Spawning Pit.
{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
Alseid of Life's Bounty

Alseid of Life's Bounty {W}

Enchantment Creature - Nymph
Lifelink
{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
"Dawn-kissed, he nourishes the golden grain."
—Psemilla, Meletian poet
1/1
Lampad of Death's Vigil

Lampad of Death's Vigil {1}{B}

Enchantment Creature - Nymph
{1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
"Grief-struck, she weeps for each mortal's final death."
—Psemilla, Meletian poet
1/3
Mogis's Favor

Mogis's Favor {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-1.
Escape — {2}{B}, Exile two other cards from your graveyard.
Rage-crowned Mogis swiftly rewards the virtue of brutality.
Anax, Hardened in the Forge

Anax, Hardened in the Forge {1}{R}{R}

Legendary Enchantment Creature - Demigod
Anax's power is equal to your devotion to red.
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
*/3
Elspeth Conquers Death

Elspeth Conquers Death {3}{W}{W}

Enchantment - Saga
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost {2} more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Furious Rise

Furious Rise {2}{R}

Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
Klothys set out to mend the destiny of Theros, her fury guiding every stitch.
Destiny Spinner

Destiny Spinner {1}{G}

Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2/3
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove {2}{G}

Enchantment Creature - Nymph Dryad
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
"Vine-wreathed, he nurtures life among the dead."
—Psemilla, Meletian poet
2/4
Hydra's Growth

Hydra's Growth {2}{G}

Enchantment - Aura
Enchant creature
When Hydra's Growth enters, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Heliod, Sun-Crowned

Heliod, Sun-Crowned {2}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
5/5