The List

March of the Machines

March of the Machines {3}{U}

Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value.
Shared Fate

Shared Fate {4}{U}

Enchantment
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.
Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.
Barter in Blood

Barter in Blood {2}{B}{B}

Sorcery
Each player sacrifices two creatures of their choice.
"In the game of conquest, who cares about the pawns if the king yet reigns?"
—Geth, keeper of the Vault
Betrayal of Flesh

Betrayal of Flesh {5}{B}

Instant
Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands.
Chimney Imp

Chimney Imp {4}{B}

Creature - Imp
Flying
When this creature dies, target opponent puts a card from their hand on top of their library.
1/2
Wall of Blood

Wall of Blood {2}{B}

Creature - Wall
Defender
Pay 1 life: This creature gets +1/+1 until end of turn.
Blood is thicker than mortar.
0/2
Detonate

Detonate {X}{R}

Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
The goblins have forty-two different words for "ow."
Related card: Golgothian Sylex
Fiery Gambit

Fiery Gambit {2}{R}

Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Grab the Reins

Grab the Reins {3}{R}

Instant
Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine {2}{R}
Mass Hysteria

Mass Hysteria {R}

Enchantment
All creatures have haste.
The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.
Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive {1}{U}

Legendary Creature - Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
"Her talent for slipping unseen behind enemy lines provided information that would prove crucial to Dominaria's defense."
—Heroes of the Second Invasion
1/3
Sun Titan

Sun Titan {4}{W}{W}

Creature - Giant
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
Daring Saboteur

Daring Saboteur {1}{U}

Creature - Human Pirate
{2}{U}: This creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
"They'll never see me coming."
2/1
Disciple of Bolas

Disciple of Bolas {3}{B}

Creature - Human Wizard
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
"Lord Bolas has shown me how each miserable little life holds untold resources."
2/1
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
Forgotten Ancient

Forgotten Ancient {3}{G}

Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Its blood is life. Its body is growth.
0/3
Treeshaker Chimera

Treeshaker Chimera {5}{G}{G}

Creature - Chimera
All creatures able to block this creature do so.
When this creature dies, draw three cards.
The wisdom of the past is written on the bones of ancients.
8/5
Wall of Roots

Wall of Roots {1}{G}

Creature - Plant Wall
Defender
Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
"Mana grows and changes like the roots of a plant. Like a plant, it must be nurtured."
—Nissa Revane
0/5
Kitt Kanto, Mayhem Diva

Kitt Kanto, Mayhem Diva {1}{R}{G}{W}

Legendary Creature - Cat Bard Druid
When Kitt Kanto enters, create a 1/1 green and white Citizen creature token.
At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
3/3
Fortified Village

Fortified Village

Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.
Game Trail

Game Trail

Land
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {G}.
Path of Ancestry

Path of Ancestry

Land
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Phabine, Boss's Confidant

Phabine, Boss's Confidant {3}{R}{G}{W}

Legendary Creature - Cat Advisor
Creature tokens you control have haste.
Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
3/6
Taurean Mauler

Taurean Mauler {2}{R}

Creature - Shapeshifter
Changeling
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
2/2