The List

Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
Forgotten Ancient

Forgotten Ancient {3}{G}

Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Its blood is life. Its body is growth.
0/3
Wall of Roots

Wall of Roots {1}{G}

Creature - Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
"Mana grows and changes like the roots of a plant. Like a plant, it must be nurtured."
—Nissa Revane
0/5
Kitt Kanto, Mayhem Diva

Kitt Kanto, Mayhem Diva {1}{R}{G}{W}

Legendary Creature - Cat Bard Druid
When Kitt Kanto enters, create a 1/1 green and white Citizen creature token.
At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
3/3
Fortified Village

Fortified Village

Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
{T}: Add {G} or {W}.
Game Trail

Game Trail

Land
As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped.
{T}: Add {R} or {G}.
Path of Ancestry

Path of Ancestry

Land
Path of Ancestry enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Phabine, Boss's Confidant

Phabine, Boss's Confidant {3}{R}{G}{W}

Legendary Creature - Cat Advisor
Creature tokens you control have haste.
Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
3/6
Taurean Mauler

Taurean Mauler {2}{R}

Creature - Shapeshifter
Changeling
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
2/2
Komainu Battle Armor

Komainu Battle Armor {2}{R}

Artifact Creature - Equipment Dog
Menace
Equipped creature gets +2/+2 and has menace.
Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure {4}
2/2
Reality Shift

Reality Shift {1}{U}

Instant
Exile target creature. Its controller manifests the top card of their library.
Angelic Favor

Angelic Favor {3}{W}

Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Cast this spell only during combat.
Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
Skyshroud Behemoth

Skyshroud Behemoth {5}{G}{G}

Creature - Beast
Fading 2
Skyshroud Behemoth enters tapped.
10/10
Skyshroud Claim

Skyshroud Claim {3}{G}

Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
The forest's constant struggle is to keep the spreading flowstone at bay.
Belbe's Armor

Belbe's Armor {3}

Artifact
{X}, {T}: Target creature gets -X/+X until end of turn.
It protects her from the ravages of Phyrexia and the savages of Rath.
Belbe's Portal

Belbe's Portal {5}

Artifact
As Belbe's Portal enters, choose a creature type.
{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
The fight will continue on a new battlefield.
Eye of Yawgmoth

Eye of Yawgmoth {3}

Artifact
{3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
Terrain Generator

Terrain Generator

Land
{T}: Add {C}.
{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
Parallax Wave

Parallax Wave {2}{W}{W}

Enchantment
Fading 5
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Seahunter

Seahunter {2}{U}{U}

Creature - Human Mercenary
{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
"They can't feel pain. They just wiggle 'cause they're scared."
2/2
Seal of Removal

Seal of Removal {U}

Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
"I am the unraveler, the loosened thread that will not hold."
—Seal inscription
Submerge

Submerge {4}{U}

Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Dark Triumph

Dark Triumph {4}{B}

Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Creatures you control get +2/+0 until end of turn.
All that's left is the coronation.
Divining Witch

Divining Witch {1}{B}

Creature - Human Spellshaper
{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
1/1
Massacre

Massacre {2}{B}{B}

Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.
All creatures get -2/-2 until end of turn.